World of Warcraft: Midnight marks the next significant chapter in Blizzard’s celebrated MMORPG, continuing the Worldsoul Saga with a release date set for March 2, 2026. The expansion thrusts players back into the blood elf homelands as a growing Void threat looms and the enigmatic Xal’atath’s plot unfolds toward larger stakes. With narrative ambition and a suite of new systems, Midnight is positioned to reshape how the game’s sprawling community engages with both content and one another. Continue reading “World of Warcraft: Midnight preview (PC)”
Category: Previews
Developer interview: Alice’s Adventures in Wonderland (Walkabout Mini Golf)
Mighty Coconut will soon release an Alice’s Adventures in Wonderland DLC course for Walkabout Mini Golf, and in this interview we speak with Don Carson to learn how the team translated Carroll’s surreal world into playful, navigable spaces for VR. Don Carson is the senior art director for Mighty Coconut, and has worked as a Senior Show Designer for Walt Disney Imagineering, art directing projects like Splash Mountain, Mickey’s Toontown and Blizzard Beach. His focus is bringing design principles unique to environmental storytelling to projects all over the world. Don has applied designs to computer games, the theatre and other media. He has a long career in theme park design, and strives to show the potential of using the principles of environmental storytelling to influence an audience’s experience, whether they are exploring a physical or virtual world. This conversation covers the course’s inspirations, John Tenniel’s influence, scenes that work particularly well in VR mini golf, the design challenges of making Wonderland playable, and how the studio balances nostalgia with a fresh Mighty Coconut spin. Continue reading “Developer interview: Alice’s Adventures in Wonderland (Walkabout Mini Golf)”
SUPER AC previews: Sky Legends – An Aeropostal Epic & Cinescape VR (Gamescom)
SUPER AC is gearing up for an ambitious push into virtual reality with two distinctive projects that couldn’t be more different in tone and scope. Sky Legends takes players back to the golden age of aviation with a historical, documentary-like flair, while Cinescape VR turns the world of filmmaking into a mind-bending puzzle adventure. Both were on display during Gamescom, offering a glimpse at the publisher’s upcoming line-up and showcasing how varied the VR landscape can be – from grounded, historically inspired realism to surreal, cinematic puzzling. Continue reading “SUPER AC previews: Sky Legends – An Aeropostal Epic & Cinescape VR (Gamescom)”
Aztecs: The Last Sun preview (PC)
Aztecs: The Last Sun is a survival city‑builder that casts players as the Tlatoani, the divine ruler charged with raising Tenochtitlán from the marshes of Lake Texcoco and keeping the sun from fading. Combining territorial terraforming, layered production chains, ritual mechanics and a night‑time threat driven by mythic forces, the game blends traditional settlement management with moral choices and tense survival loops. The PC Early Access version published by Toplitz and developed by Play2Chill shows a distinct identity: part historical fantasia, part punishing resource puzzle, all framed by a mythic story campaign. Continue reading “Aztecs: The Last Sun preview (PC)”
Dragonkin: The Banished preview (PC)
With Dragonkin: The Banished, publisher Nacon and developer Eko Software are diving headfirst into the action RPG genre with a dark fantasy twist. Currently in Early Access on PC, the game invites players into a world ravaged by draconic corruption, where humanity’s last hope lies in the hands of legendary warriors. We spent time with the latest build, including the freshly released Tracker Update, and came away with a clearer picture of what this ambitious title is shaping up to be. Continue reading “Dragonkin: The Banished preview (PC)”