Saborus review (PS5)

High Room Studio’s Saborus, published by QUByte Interactive, opens on an audacious conceit: the player inhabits a single, terrified chicken attempting to flee a functioning slaughterhouse. That premise – equal parts satire and bleak parable – gives the project a clear moral edge and a distinctive identity that few contemporary indies dare to wear so openly. The decision to limit the avatar’s capabilities to what a real bird might plausibly manage (running, hiding, pecking at small objects) is central to the game’s intended tension: vulnerability becomes the mechanic, and dread is meant to follow. Continue reading “Saborus review (PS5)”

Superman 5 Film Collection review (4K)

The newly released Superman – 5 Film Collection lands just in time to remind fans and newcomers alike what made the early Superman movies such benchmarks for the superhero genre – and at the same time, to stake a claim for the latest 2025 incarnation of the Man of Steel. This 5-disc 4K UHD gathers together the four original films (from 1978–1987) plus the brand-new 2025 movie – a first for any Superman boxed set. Where prior collections stopped at the classics (sometimes with alternate cuts), this edition marks a rare moment: legacy and reinvention, side by side, under one roof. And while the original’s Donner cut was considered the fifth movie in the earlier set, it’s still included here – so there’s great value for money too. Continue reading “Superman 5 Film Collection review (4K)”

The Last Case of John Morley review (PS5)

The Last Case of John Morley opens as a small, bitter glass of noir: John Morley, recently discharged from hospital, is hired by the grieving Lady Margaret Fordside to re-examine the murder of her daughter, a case closed two decades prior. The setup leans on classic ingredients – a creaking manor, an abandoned asylum and a detective with past wounds – and the game uses those ingredients to build a compact, melancholic mystery that generally favours mood over mechanics. Continue reading “The Last Case of John Morley review (PS5)”

Marvel’s Deadpool VR review (Quest)

From the moment you strap on the headset, Marvel’s Deadpool VR announces itself as a full-on plunge into chaos, comedy and mayhem. The premise – your favourite Merc, Wade Wilson, signed up with the interdimensional producer Mojo for “lots of money,” only to discover he’s now trapped in a reality-show-style villain hunt – gives the game license to be outrageously silly, self-aware, and gleefully violent. The narrative isn’t high art, and the story beats are often predictable (Deadpool sometimes even mocks that fact) – but that’s part of the point. The game’s tone remains faithful to what fans expect: over-the-top humour, fourth-wall-breaking jabs, and enough pop-culture references to keep you chuckling (or cringing) through most levels. Continue reading “Marvel’s Deadpool VR review (Quest)”

A.I.L.A. review (PS5)

From the moment you begin, A.I.L.A. plunges you into a hauntingly original premise. As Samuel, a beta-tester who receives the titular AI system to trial, you’re lured into seemingly innocuous VR horror scenarios – only to have the walls between simulation and reality slowly crumble around you. The core idea – that an AI constructs personalized nightmares drawn from your deepest fears — feels audacious and unsettling, and for large stretches, the game leans into that psychological terror in a way few horror titles do. Continue reading “A.I.L.A. review (PS5)”