Golden Gloves VR is a virtual-reality boxing platform built to replicate real training and competition in a headset. In this interview we speak with Aaron Sloan, founder of Engine Room VR and creator of Golden Gloves VR, about building an authentic boxing experience from a non‑traditional tech background, and with Sage Rosario, a competitive boxer, about using the game as a training tool. The conversation covers design choices that preserve real boxing technique, how the game balances accessibility and competitiveness, and how VR fits into an athlete’s routine. Continue reading “Developer interview: Golden Gloves VR”
Roguematch – The Extraplanar Invasion review (PS5)
Roguematch: The Extraplanar Invasion on PlayStation 5 marks an ambitious and conceptually inventive entry into the tactical puzzle-RPG space. At its core, Starstruck Games has dared to fuse turn-based dungeon crawling with match-three mechanics in a blend that often feels more like a crafted hybrid than a simple crossover. The resulting experience places players in the enchanted, trap-laden corridors of a besieged castle, forcing choices that pivot between melee strikes, spellcasting, and planned match efforts to exploit enemy weaknesses. While the premise is unabashedly whimsical – a chase for the fabled Nekonomicon gone catastrophically wrong – the underlying design is surprisingly nuanced, with combat and board manipulation tightly interwoven in almost every encounter. Continue reading “Roguematch – The Extraplanar Invasion review (PS5)”
Street Racer Collection review
Street Racer Collection arrives on PlayStation 4 and 5 as a nostalgic time capsule, a compilation of four historical ports of the quirky 1990s kart racer originally developed by Vivid Image and brought to modern platforms by QUByte Interactive. At its core, Street Racer is a Mario Kart-like arcade racing experience built on an audacious mash-up of racing and direct combat – a blend that once felt fresh against contemporaries like Super Mario Kart but now shows both its ingenuity and its age. The collection’s premise – four versions of the same core game across SNES, Genesis (Mega Drive), MS-DOS, and Game Boy – underscores both its boutique appeal and its biggest limitation: you’ll get to play versions you never tried before, but ultimately they’re all the same game. Continue reading “Street Racer Collection review”
MIO: Memories in Orbit review (PS5)
From its opening moments aboard the mysterious Vessel, MIO: Memories in Orbit presents itself not simply as another metroidvania but as an artful blend of exploration and melancholic world-building. You awaken as MIO, a small robot with an inscrutable past, in a sprawling, decaying ark overtaken by malfunctioning machines and lush overgrowth. The narrative here is subtle and atmospheric rather than bombastic – story beats arrive through environmental cues, NPC encounters, and fragments of lore the player pieces together. This under-stated storytelling suits the ethereal aesthetic of the world but may not grip players seeking more explicit plot direction. Continue reading “MIO: Memories in Orbit review (PS5)”
The Beauty preview/interview (FX/Disney)
FX’s provocative new thriller The Beauty arrives Wednesday, January 21, 2026 – the first three episodes premiere at 9 p.m. ET/PT on FX and Hulu in the U.S., with international streaming on Disney+ – providing viewers with a globe‑spanning, body‑horror meditation on perfection that promises high production values and moral unease. Continue reading “The Beauty preview/interview (FX/Disney)”