Project Songbird review (PS5)

Project Songbird positions itself as an intensely personal psychological horror experience, and that intent is immediately apparent in how it frames its premise. Developed by solo developer Conner Rush and published under FYRE Games, the title follows Dakota, a struggling musician retreating into isolation in the Appalachian wilderness to overcome creative paralysis. What begins as a familiar setup quickly morphs into something more abstract and unsettling, blending grounded emotional themes with increasingly surreal horror elements. The narrative’s introspective angle is one of its strongest aspects, though its ambiguity and fragmented storytelling can occasionally make it difficult to fully grasp without careful attention. Continue reading “Project Songbird review (PS5)”

Ready or Not: Boiling Point review

VOID Interactive’s Ready or Not has always leaned heavily into grounded, methodical tactical gameplay, and the Boiling Point expansion builds on that foundation by pushing its depiction of Los Sueños further into societal collapse. Framed through a grim, almost conspiratorial perspective of a city unraveling under pressure, the DLC’s narrative backdrop amplifies the base game’s themes of systemic failure and escalating violence. While it doesn’t radically alter how storytelling is delivered – remaining largely environmental and mission-driven – it succeeds in giving the new operations a sharper sense of urgency, even if some players may find its messaging heavy-handed or overly bleak. Continue reading “Ready or Not: Boiling Point review”

Snoopy & The Great Mystery Club review

When we first heard that Snoopy was getting another video-game adventure – this time as detective-beagle in Snoopy & The Great Mystery Club – we felt some cautious optimism. The premise is undeniably charming: Snoopy dons several personas (pirate, gardener, detective, and more), builds a team of the Peanuts gang (Peppermint Patty, Lucy, Marcie, Schroeder, Franklin, etc.), and sets about solving a series of small-town mysteries in the familiar Peanuts neighbourhood. The pitch clearly leans hard into nostalgia and family-friendly fun, and the game mostly delivers on that promise – although not without compromise. Continue reading “Snoopy & The Great Mystery Club review”

John Carpenter’s Toxic Commando review

John Carpenter’s Toxic Commando arrives with a clear mission statement: channel the spirit of ‘80s horror-action cinema into a cooperative shooter framework, blending absurdity, gore and camaraderie into a single package. Developed by Saber Interactive and published by Focus Entertainment, the game leans heavily into its B-movie inspirations, framing its apocalyptic scenario around a failed scientific experiment that unleashes a grotesque, world-altering force. The setup is knowingly ridiculous, and the tone embraces that fully, though it occasionally struggles to balance its tongue-in-cheek humor with a sense of narrative cohesion, leaving the premise feeling more like a backdrop for chaos than a story worth investing in. Continue reading “John Carpenter’s Toxic Commando review”

Thomas & Friends: Wonders of Sodor review (PS5)

Thomas & Friends: Wonders of Sodor arrives as a collaboration between a beloved children’s franchise and simulation specialist Dovetail Games, leveraging technology typically reserved for more serious rail experiences to recreate the Island of Sodor in interactive form. Built on the foundation of Train Sim World, the game attempts to balance authenticity with accessibility, framing its experience through a first-person perspective that places players directly in the cab of its iconic engines. The result is a title that clearly prioritizes nostalgia and approachability, though it occasionally struggles to reconcile its simulation roots with its younger target audience. Continue reading “Thomas & Friends: Wonders of Sodor review (PS5)”