Skate Story review (PS5)

From the first seconds you spend on the fractured concrete of its surreal Underworld, Skate Story makes plain that it’s not just another skateboarding game. Sam Eng’s direction – long anticipated and finally realized in this project – marries stripped-down skating mechanics with a bizarre, symbolic narrative: you control a demon forged of glass and pain, tasked by the Devil with skating to the Moon and devouring it to win freedom. The storytelling here sidesteps conventional exposition; there are no full voice performances, no long cutscenes, just a sequence of poetic intertitles and almost absurd encounters with other damned souls – from forgetful animals to speaking statues – that overlay an already dreamlike journey. At times, this surrealism elevates the premise into something genuinely poetic, but it occasionally risks drifting into abstraction that some players may find difficult to emotionally invest in. Continue reading “Skate Story review (PS5)”

Sleep Awake review (PS5)

From the moment Sleep Awake unfolds on PlayStation 5, it is clear that Blumhouse Games and EYES OUT set out to craft something uncommonly vivid: a first-person horror that dwells at the intersection of dystopian survival and psychedelic surrealism. What begins as a simple premise – humans in a crumbling city must avoid sleep at all costs lest they vanish into “The Hush” – quickly unfurls into a narrative both compelling and frustratingly opaque. The game’s conceptual foundation, courtesy of industry veterans Cory Davis and Robin Finck, offers a rich tapestry of existential dread and sensory overload that few horror titles attempt, but the payoff feels uneven at times. Continue reading “Sleep Awake review (PS5)”

Port roundup: Montezuma’s Revenge – The 40th Anniversary Edition, Trouble☆Witches FINAL! Episode 01: Daughters of Amalgam & Speed Factor

Today’s roundup of recently ported games looks at three markedly different interpretations of arcade-inspired design, each rooted in nostalgia yet shaped by modern expectations. From the uncompromising platforming legacy of Montezuma’s Revenge – The 40th Anniversary Edition, through the exuberant bullet-hell spectacle of Trouble☆Witches FINAL! Episode 01: Daughters of Amalgam, to the stripped-back racing thrills of Speed Factor, these releases highlight how classic genres continue to evolve – or resist evolution – on contemporary hardware. Continue reading “Port roundup: Montezuma’s Revenge – The 40th Anniversary Edition, Trouble☆Witches FINAL! Episode 01: Daughters of Amalgam & Speed Factor”

The Originals Season 1-5 Boxset review (DVD)

When The Originals first spun out of The Vampire Diaries and took up residence in New Orleans, it promised to shift the supernatural genre from teen escapism toward something darker and more brooding. Over five seasons, the CW spin-off delivered on that promise more often than not: it anchored its sprawling mythology in the emotionally jagged lives of the Mikaelson family, blended political intrigue among vampires, witches, and werewolves, and built a gothic tapestry that made the French Quarter feel like its own brooding character. Across this complete DVD box set, those narrative ambitions are on vivid display – warts and all. Continue reading “The Originals Season 1-5 Boxset review (DVD)”

Wartorn review (PC)

Wartorn begins with a narrative premise that is refreshingly earnest: two sisters, Yara and Elani, cast adrift from their home and journeying through the shattered archipelago of Talaur, striving to reach the sanctuary of their ancestral fortress. From the outset, the game blends storytelling with its central systems so that progress through the world map feels like a lived experience rather than merely a sequence of tactical encounters. The roguelite structure is tightly interwoven with the lore – failed runs reset with narrative justification and yield heirlooms and story revelations that both expand the sisters’ journey and enhance future attempts. This approach gives Wartorn’s narrative arc a compelling pull, even as it occasionally struggles to balance exposition with gameplay flow. Continue reading “Wartorn review (PC)”