Dragonkin: The Banished review (PS5)

Dragonkin: The Banished sees developer Eko Software return to the isometric action RPG genre after previous outings like Warhammer: Chaosbane, this time crafting an original fantasy setting where dragon blood has corrupted the land and monstrous creatures threaten what remains of humanity. As one of a small group of powerful hunters, your task is to push back against this spreading corruption and eventually take down the Dragon Lords responsible. The setup is familiar territory for the fantasy genre, but the game tries to add a bit more flavor through its council of leaders and political tensions within humanity’s last stronghold. Unfortunately, while the surrounding worldbuilding occasionally hints at something more substantial, the player character remains largely silent and detached from these developments, making it difficult to feel truly invested and immersed in the story unfolding around you. Continue reading “Dragonkin: The Banished review (PS5)”

Dark Trip review (Quest)

Dark Trip immediately positions itself as an unusual entry within VR’s escape-room genre, blending investigative storytelling with surreal horror imagery and psychedelic puzzle design. Players step into the shoes of an investigator searching for a missing woman in a small German town, eventually uncovering a laboratory tied to disturbing experiments and cryptic research notes. The narrative leans heavily on environmental storytelling, gradually revealing fragments of a darker history through scattered clues and diary entries. It’s a premise that thrives on unease and ambiguity, successfully building tension through atmosphere rather than straightforward exposition, though its deliberately disturbing tone and mature imagery mean it’s clearly aimed at players comfortable with unsettling subject matter. Continue reading “Dark Trip review (Quest)”

Preview and developer interview: Last Flag

When a new multiplayer shooter appears on the horizon, it usually arrives with a familiar pedigree of veteran developers and genre expectations. Last Flag, however, comes from a slightly different direction. Developed by Night Street Games, the studio co-founded by Dan Reynolds (lead singer of Imagine Dragons) and his brother Mac Reynolds, the game reimagines the classic playground staple of Capture the Flag as a theatrical, fast-paced multiplayer competition. During a recent preview session we attended, the Reynolds brothers talked about their background in gaming, their ambitions for the project, and even joined us in playing a few rounds – offering a first glimpse at how their unconventional studio hopes to shake up the genre. Continue reading “Preview and developer interview: Last Flag”

DLC roundup: POSTAL: Brain Damaged, Neva & Walkabout Mini Golf

Downloadable content has become an increasingly common way for developers to keep games alive long after their initial release, whether through new story chapters, fresh gameplay twists, or simply inventive new spaces to explore. This latest batch of DLC illustrates just how varied those add-ons can be. From the chaotic boomer-shooter action of POSTAL: Brain Damaged – These Sunny Daze, to the quiet character-building moments of Neva: Prologue, and the playful VR course design of Walkabout Mini Golf – Hollywood, each expansion revisits an existing game from a different angle. Some aim to extend the core experience with new mechanics and encounters, while others focus on atmosphere, storytelling, or creative world-building – but all of them offer fans another reason to step back into familiar worlds. Continue reading “DLC roundup: POSTAL: Brain Damaged, Neva & Walkabout Mini Golf”

Marathon review

Revisiting a cult shooter from the mid-90s is a risky move, but with Marathon, Bungie has opted not for nostalgia but reinvention. Instead of recreating the single-player sci-fi shooter that originally made the name famous, the studio has rebuilt the concept as a modern extraction shooter set on Tau Ceti IV, where cybernetic “Runners” venture into the remains of a vanished colony in search of loot and answers. The premise is deliberately mysterious, with fragments of worldbuilding scattered through faction contracts and environmental storytelling rather than lengthy cinematics. It gives the setting an intriguing sense of discovery, though players hoping for a more structured narrative may find the lore too understated to fully carry the experience. Continue reading “Marathon review”