Magnetic: Cage Closed is a fun physics-based first person shooter, but it’s no Portal 3. Since there hasn’t even been an announcement on that one though, why not read on for our review?
Within a few minutes of playing Magnetic: Cage Closed, its inspiration is blatantly obvious. The game looks and feels a lot like Portal, albeit with a few twists. The familiar: attracting and repelling cubes/boxes using a powerful magnetic gun, overcoming puzzles while using said gun and a lot of square-looking corridors.
The not-so-familiar: in the plot of Magnetic: Cage Closed, you find yourself trapped inside a giant prison and cast inside some form of psychological experiment as you try to escape. The story then unfolds through a series of (often formulaic, but fun) block puzzles, combined with the odd moral choice here and there. Think of the movie Saw, but not that suspenseful. A comparison to the movie The Cube is probably closer to home, but perhaps not as familiar.
Between those two (familiar and non-familiar) forces, the game unfolds more of less like you’d expect if you’re a fan of the genre – which is a good thing and a bad thing. If you love all things Portal and jump at every user-made mod for it, then you have to try out Magnetic: Cage Closed. It’s an extremely competently made game with a storyline that’s different, and it’s different enough from Portal to stand out from its famous cousin. After the initial few levels, the art style changes to something that gives Magnetic: Cage Closed a bit more identity of its own as well – with a darker setting to match the prison setting that you’re in.
If you were never into Portal, then Magnetic isn’t likely to sway you. It doesn’t innovate the genre, nor is it trying to – it merely tries to add its own flavor while drawing some heavy inspiration from the game that its creators must obviously love themselves. We don’t have any problem with that. And if you’re an Xbox One owner, then you don’t have Portal to play on your console anyway 😉