River City Saga: Journey to the West review (PS5)

River City Saga: Journey to the West takes one of China’s most famous literary adventures and filters it through the chaotic lens of the Kunio universe, creating a premise that sounds ridiculous on paper but proves surprisingly effective in practice. Rather than attempting a faithful retelling, the game casts familiar River City characters in the roles of Sun Wukong and his companions, leaning heavily into comedy, exaggerated personalities, and playful reinterpretations of the source material. The result is a story that remains entertaining even for players who aren’t deeply familiar with either Journey to the West or the broader River City cast, although longtime fans will undoubtedly appreciate many of the recurring characters and references more than newcomers.

The biggest draw is the game’s blend of side-scrolling brawling and roguelike progression. Runs consist of clearing a series of combat arenas, collecting upgrades, defeating bosses, and returning to a hub area where permanent improvements can be unlocked before diving back in. It’s a structure that will feel immediately familiar to anyone who has spent time with modern action roguelikes, and River City Saga rarely strays far from that template. While the formula isn’t especially original, the fast pace and approachable combat help keep the loop engaging, particularly during the opening hours.

Combat itself captures much of the carefree energy that has defined Kunio games for decades. Enemies are launched across the screen, special attacks fill arenas with visual chaos, and every encounter embraces a level of slapstick absurdity that matches the game’s comedic tone. The three playable fighting styles help add variety as well, with Sun Wukong emphasizing speed, Zhu Bajie delivering heavier attacks, and Sha Wujing offering a more ranged-focused approach. Controls feel responsive throughout, with dodging and movement remaining dependable even when the screen becomes crowded with enemies and effects. There’s a satisfying arcade quality to simply smashing through groups of opponents, and the game understands that this kind of immediate fun is one of its greatest strengths.

The roguelike systems offer a healthy selection of upgrades, special abilities, and unlockable powers that encourage experimentation across multiple runs. Defeated bosses grant new skills, while random upgrades can significantly alter how a run unfolds. However, the customization doesn’t always reach the depth suggested by its extensive skill list. Some builds can feel more restrictive than expected, and players hoping for the kind of wildly transformative combinations seen in the genre’s best examples may find progression somewhat conservative. Longer runs can also expose some pacing issues, as repeated enemy waves and increasingly cluttered encounters occasionally make advancement feel drawn out rather than exciting.

Visually, the game does an excellent job preserving the charm of the River City aesthetic. The pixel art is vibrant, character animations are expressive, and combat effects are flashy without completely sacrificing readability. There’s a confidence to the presentation that helps sell both the humor and the action. Audio follows a similar path, supporting the on-screen madness with energetic accompaniment that suits the game’s playful personality, even if it isn’t especially memorable once the controller is put down. Together, the audiovisual package succeeds in reinforcing the game’s identity as a lighthearted, energetic adventure rather than a serious action epic.

Where River City Saga: Journey to the West occasionally struggles is in differentiating itself from a crowded roguelike market. Beneath its entertaining premise and nostalgic appeal lies a progression structure that can feel very familiar, and players already fatigued by repeated run-based gameplay may not discover enough innovation here to change their minds. Likewise, while the combat remains enjoyable throughout, it doesn’t develop the kind of mechanical depth that encourages endless experimentation. The game is at its best when players embrace its humor, spectacle, and straightforward action rather than expecting a genre-defining experience.

Even so, Arc System Works and UnitePlus have delivered a surprisingly enjoyable spin on both the River City formula and Journey to the West mythology. By combining nostalgic characters, satisfying beat-’em-up action, and accessible roguelike progression, the game creates an experience that feels welcoming to newcomers while still offering plenty for existing fans to appreciate. It may not revolutionize either genre it draws from, but its sense of fun, personality, and willingness to embrace complete absurdity help it stand out from many of its contemporaries. For players who enjoy chaotic brawlers and don’t mind a familiar roguelike structure, this journey proves well worth taking.

Score: 7.2/10

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