Deathbulge: Battle of the Bands review (PS5)

Deathbulge: Battle of the Bands immediately stands out from the crowded RPG landscape by refusing to take itself seriously, yet it never treats its mechanics with the same irreverence. Developed by Deathbulge and published by Deathbulge alongside Five Houses, this PlayStation 5 release follows three struggling musicians who accidentally sign themselves into a supernatural battle of the bands where musical talent becomes literal weaponry. What begins as an amusing premise quickly grows into an adventure filled with bizarre locations, memorable personalities and surprisingly heartfelt moments, balancing absurd comedy with genuine stakes in a way that largely succeeds.

Its greatest strength lies in how thoroughly it commits to its identity. Every corner of the world feels handcrafted around its offbeat sense of humor, from the recurring gag of enthusiastically kicking down doors to encounters with bizarre creatures and surreal environments that constantly keep players guessing. The writing is packed with puns, slapstick and nonsense, and while much of it lands thanks to strong character chemistry between Faye, Ian and Briff, the relentless pace of the jokes won’t be for everyone. Players who enjoy irreverent humor will likely find themselves smiling throughout, while others may feel that the comedy occasionally overwhelms quieter narrative moments or simply doesn’t match their tastes. Fortunately, the underlying story develops enough twists and emotional beats to prevent the adventure from becoming little more than a string of punchlines.

Combat proves to be where Deathbulge: Battle of the Bands truly distinguishes itself. Rather than relying on familiar turn-based conventions, battles revolve around a moving musical measure that determines when actions occur while simultaneously serving as a battlefield for buffs, debuffs and other lingering effects. Planning extends beyond selecting attacks, encouraging players to manipulate the flow of combat itself by placing beneficial effects on their own timeline while disrupting their opponents’. The result is a system that feels fresh throughout most of the campaign and rewards experimentation with builds instead of repetitive command selection. It can also be surprisingly demanding, asking players to fully understand its layered mechanics instead of brute-forcing encounters through grinding alone.

Character progression reinforces that emphasis on experimentation. Rather than locking party members into traditional jobs, musical classes are determined by equipped abilities, allowing extensive mixing and matching of attacks, passive bonuses and statistics. Combined with collectible patches, additional skills and worthwhile side quest rewards, there’s plenty of room to tailor each band member towards different strategies without sacrificing their distinct personalities. Exploration is equally rewarding thanks to visible enemies, hidden secrets and meaningful optional content, although the adventure remains fairly linear overall and some later environments become confusing to navigate. A handful of late-game balancing issues also emerge, with several difficulty spikes feeling harsher than the gradual learning curve established earlier in the game.

The presentation captures the spirit of the original webcomic beautifully. The colorful, hand-drawn aesthetic isn’t technically complex, but it overflows with personality thanks to expressive animations, imaginative creature designs and environments that constantly reward paying attention to small visual details. Class changes even alter the appearance of the band members, giving experimentation an additional cosmetic payoff. Meanwhile, the soundtrack comfortably lives up to its musical premise, delivering energetic rock-inspired tracks alongside genre variety that keeps different regions and encounters feeling distinct. The audio rarely grows repetitive, helping even lengthy battles maintain their momentum. Controls on PlayStation 5 are responsive throughout, allowing the strategic combat system to remain approachable despite its underlying complexity.

Deathbulge: Battle of the Bands isn’t without rough edges. Some encounters can drag as the timeline mechanics naturally slow the pace of battle, especially during tougher fights that require careful planning over quick decision-making. The linear world structure occasionally limits the sense of discovery, and certain late-game mechanics introduce frustration rather than interesting strategic wrinkles.

What ultimately makes Deathbulge: Battle of the Bands so enjoyable is its willingness to be unapologetically strange without sacrificing thoughtful game design underneath the jokes. Its distinctive combat system, deep customization and infectious soundtrack give it far more substance than its eccentric premise initially suggests, while its memorable cast and colorful world ensure it rarely blends into the sea of indie RPGs inspired by genre classics. Not every joke lands, and some balancing decisions keep it from reaching the very top tier of modern turn-based RPGs, but players looking for something genuinely different will discover an adventure with plenty of heart, creativity and personality that confidently marches to the beat of its own drum.

Score: 8.1/10

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