Qliphah in Providence’s Shadow review (PS5)

Qliphah in Providence’s Shadow is the kind of RPG that immediately makes it clear that it has no interest in following the safest route. Set in a ruined version of Tokyo where reality itself has begun to break apart, Arc System Works and UnitePlus combine a visual novel-style investigation with a highly unusual combat system built around timing, counters and a constantly moving battle timeline. The result is a game that can be genuinely exciting when its different ideas come together, although it occasionally feels as though the developers have tried to cram too many mechanics into an experience that could have benefited from a little more restraint. What makes it stand out, however, is that its most unusual idea is not merely a gimmick: once the combat starts to click, it provides a surprisingly satisfying reason to keep pushing forward.

The story follows Rena Hizuki, an investigator working for Tokyo’s public safety authorities, as she deals with the Aberrations appearing throughout the city after the Collapse. Her investigation leads her to Souma Hoshigami, a delivery boy who has survived an encounter with an Aberration but has been left in a strange half-human, half-monster state. Rather than simply becoming another enemy, Souma retains his humanity and becomes an important part of Rena’s investigation. Their relationship is one of the stronger elements of the narrative, gradually developing from suspicion and professional obligation into something resembling a stern older sister and younger brother dynamic. Rena and Souma are also sufficiently different personalities to make their exchanges worthwhile, while the wider mystery surrounding the Tiny True drug, the Stigmas and the cult behind them gives the story an appropriately strange supernatural backdrop.

The setting itself is one of the game’s most appealing aspects. This isn’t simply another post-apocalyptic Tokyo filled with ruins and monsters, as the Collapse has fundamentally changed the rules of the world. That gives the game an unsettling atmosphere and allows it to combine police procedural elements with supernatural horror and anime-inspired character drama. Unfortunately, the investigative side of the story doesn’t always live up to the premise. Moving around the Tokyo map and selecting story or optional events feels more like choosing the next piece of a visual novel than actually conducting an investigation. There is little deduction, clue hunting or meaningful exploration, and much of the background information arrives through dialogue, text and additional lore. Some of the narrative material is engaging and the central relationship holds things together, but the pacing can become uneven, with quieter stretches and supporting characters that aren’t given enough opportunity to develop.

Where Qliphah in Providence’s Shadow really distinguishes itself is in combat. Rather than using conventional turns or simply throwing the characters into an action-RPG arena, the game constantly shows upcoming attacks on a timeline. Enemy attacks are color-coded, and matching the appropriate attack at the correct moment allows Rena or Souma to counter. From there, the player can build combos, manage cooldowns, use active and passive abilities, dodge, block and coordinate the two characters’ actions. The timeline can be slowed or paused, giving enough breathing room to study what is coming and queue up attacks, but there is also considerable satisfaction in eventually reacting without relying on that safety net. The result can almost feel like a rhythm game at its best, with successful counters and coordinated attacks creating a strong sense of momentum.

The system does, however, take some time to become comfortable with. The basic mechanics are straightforward enough, but Qliphah keeps adding new layers, and once both Rena and Souma have to be managed simultaneously, encounters can become surprisingly demanding. Later battles require considerably more attention to enemy patterns, timelines and the positioning of both characters’ commands, while some attacks can only be avoided rather than countered. The ability to pause, slow time and reset queued inputs helps considerably, but even with those tools there are moments when the amount of information on screen becomes overwhelming. The controls generally make the system work, particularly once the player understands which inputs belong to which character, although the pressure of controlling both protagonists can result in occasional mistimed commands. That complexity is part of what makes mastering the system rewarding, but it also means that the game’s early tutorials can feel excessive rather than reassuring.

Progression adds another layer without completely overshadowing the combat itself. Research Points earned through activities can be used to unlock new skills and passive abilities, giving players some freedom in how they develop Rena and Souma. The chapter-based time limits also encourage a degree of decision-making, since optional encounters and other activities have to be weighed against progressing the main investigation. This is a good fit for the game’s overall structure, although some of its additional systems aren’t explained particularly well. The Mystic Pass and its associated codes are a notable example, with their purpose and method of acquisition proving unnecessarily opaque. Meanwhile, the relatively small selection of regular enemies means that the more the player understands their patterns, the less interesting ordinary encounters can become. Boss fights tend to provide the more memorable tests because they make better use of the combat system’s depth.

Visually, Qliphah in Providence’s Shadow makes a strong impression despite clearly operating on a more modest scale than a large-budget RPG. Its cel-shaded character models, illustrated visual-novel portraits and grotesque Aberrations fit together particularly well, giving the game a distinctive anime-inspired identity. The monsters are often the visual highlight, with their unsettling designs and effects providing a nice contrast to the more polished appearance of Rena and Souma. The combat presentation also does a good job of making successful counters and coordinated attacks feel spectacular, with colorful effects and on-screen feedback reinforcing the impact of well-timed decisions. The limited exploration and relatively simple environments are noticeable, but they also make sense given where the development effort has been concentrated.

The audio presentation complements that visual identity nicely. The voiced dialogue gives Rena and Souma’s relationship more personality than the text alone would provide, while the Japanese vocal performances help sell the game’s anime-inspired tone. The opening and insert music likewise add energy to the presentation, particularly when the game shifts from its more subdued visual-novel sequences into combat. There is a pleasing contrast between the conversational sections and the much louder, more aggressive battles, helping the two halves of the experience feel like parts of the same production rather than completely unrelated systems.

Ultimately, Qliphah in Providence’s Shadow is most successful when it embraces its unusual identity. The investigation itself could have been considerably more interactive, the narrative occasionally struggles with pacing and character development, and the repeated regular enemies don’t always provide enough variety to support such a detailed combat system. Yet the central relationship, striking art direction and especially the Tactical Counter-Timeline combat give the game a personality that many more conventional RPGs lack. On PlayStation 5, the combination of real-time reactions and tactical planning makes battles feel different from both traditional turn-based RPGs and straightforward action games, and learning to read an enemy’s intentions before turning that knowledge into a perfectly timed counter can be remarkably satisfying. Qliphah in Providence’s Shadow isn’t entirely successful in everything it attempts, but its willingness to experiment pays off often enough to make this unusual blend of visual novel, investigation and tactical action RPG an intriguing experience.

Score: 7.3/10

Leave a Reply

Discover more from Press Play Media

Subscribe now to keep reading and get access to the full archive.

Continue reading