The Jackbox Party Pack 12 review (PS5)

The Jackbox Party Pack series has become a familiar fixture for anyone who enjoys bringing friends and family together for a night of multiplayer mayhem, but coming up with fresh ideas for its annual collections is no easy task. The Jackbox Party Pack 12 from Jackbox Games introduces five new party games, covering everything from word association and trivia to improvised debates and some decidedly questionable photo editing. As usual, players use their phones or other internet-connected devices to submit answers and interact with the games while everything unfolds on the television. The result is a varied collection that offers several genuinely entertaining additions to the series, although not every game has the same staying power.

We Forgot A Card is probably the most immediately recognisable entry in the collection. Players fill in prompts to create greeting cards for unusual occasions, combining prepared options with their own messages before presenting their creations for everyone else to judge. The format provides plenty of opportunities for ridiculous combinations, especially when players have different ideas about what constitutes a funny message. A later round involving messages for stuffed toys offers a little more freedom, with the game’s synthetic voices adding to the absurdity of the results. However, the underlying formula feels rather familiar, and those who have already spent countless hours with Jackbox’s other writing games may struggle to find anything particularly revolutionary here. It is an enjoyable option to have available, but not necessarily one that will convince anyone to organise a game night by itself.

MegaPals is a more interesting proposition because it shifts the focus from simply coming up with amusing answers to predicting what everyone else will write. Players respond to word-association prompts, attempting to find connections with their fellow participants, before later rounds challenge them to anticipate each other’s preferences. The appeal lies in discovering unexpected similarities between friends, as well as the occasional bizarre association that somehow makes perfect sense to the person who submitted it. Its straightforward rules make it easy for newcomers to understand, while the emphasis on knowing the other participants gives it a more personal dimension than a conventional quiz or writing challenge. The presentation is relatively unremarkable, and its scoring system may take a little explaining, but neither issue seriously undermines the fun. MegaPals is one of the collection’s strongest inclusions and could easily become a regular choice for groups that enjoy inside jokes and testing how well they really know one another.

Hyperface takes a different approach to creative party games by asking players to manipulate photographs to match particular situations or reactions. Participants can choose from the supplied images or use their own selfies, then stretch facial features, distort expressions and draw over the pictures to create increasingly ridiculous results. The ability to use photographs of friends gives the game an extra personal touch, while the deliberately crude editing tools make artistic skill largely irrelevant. In fact, the less successful the alterations are, the more entertaining the finished images can become. The prompts provide a starting point, although the resulting creations sometimes have more to do with the general absurdity of the pictures than with the original scenario. There is also a question mark over long-term replayability, as the available editing options are relatively limited. Nevertheless, Hyperface is one of the pack’s most distinctive games, offering the sort of shared laughter that makes these collections work so well.

Idol Factions is arguably the most mechanically involved game in the bundle. Rather than relying primarily on written jokes or artistic improvisation, it divides participants into two teams that must sort incoming answers into the correct categories. The answers move across the playing field, requiring players to direct them to the appropriate destinations while keeping an eye on the clock and the actions of their opponents. As the game introduces additional complications, including bombs and moving elements, the experience becomes increasingly hectic. This combination of trivia, coordination and tactical decision-making gives Idol Factions a welcome change of pace, particularly for players who prefer a more competitive experience. However, the initial round can feel slow, and understanding how everything works takes longer than it does in the other games. That learning curve may discourage some groups before the more enjoyable elements have a chance to shine. Once the mechanics click into place, though, Idol Factions becomes a compelling team game that rewards quick thinking as much as general knowledge.

Debate and Switch is the weakest link in the collection, despite having a premise that sounds promising on paper. Players are tasked with defending positions on often ridiculous subjects, with subsequent rounds changing part of the argument and forcing participants to adjust their reasoning. The audience can influence the outcome, turning the proceedings into a contest of persuasion as well as a test of improvisation. Its success depends heavily on the personalities around the television, however. Outgoing players who enjoy performing, arguing and making even the most nonsensical position sound convincing may find plenty to enjoy, while quieter groups could find the experience a bit awkward. Being asked to defend an assigned position can also make it difficult to develop an argument that feels genuinely funny, and the format lacks the consistent comedic payoff that the stronger games achieve. The voice performances and presentation help establish the right atmosphere, but they cannot compensate for a concept that feels less inventive than the competition within the same pack.

From a presentation perspective, The Jackbox Party Pack 12 maintains the accessible, colorful style expected of the series, with each game establishing its own visual identity to suit its particular mechanics. Hyperface naturally benefits most from its visual absurdity, while Idol Factions uses its moving answers and increasingly chaotic playing field to create a sense of urgency. MegaPals is less visually memorable, but its focus on the relationships between players makes elaborate presentation less important. Debate and Switch also makes effective use of its presentation and voice work to support the idea of a lively public debate, even if the underlying gameplay does not always deliver if you don’t have the right group of players for it. The collection’s greatest strength is therefore not visual spectacle but the way its interfaces communicate what players need to do. Using phones or browser-enabled devices as controllers remains a convenient solution, sparing everyone the need for additional gamepads and allowing participants to enter written responses or manipulate images on their own screens. That accessibility is central to the experience, although the games still depend on having a suitable group of people together and willing to participate.

Ultimately, The Jackbox Party Pack 12 is a very worthwhile addition to the franchise, but it is not an unqualified success. MegaPals and Hyperface offer two different routes to memorable social interactions, while Idol Factions provides a more strategic and competitive alternative that stands apart from the usual collection of comedy-focused activities. We Forgot A Card is dependable entertainment, even if its basic premise can feel a bit familiar, and Debate and Switch struggles to justify its place alongside the stronger entries. That unevenness makes the overall package feel less essential than the best collections in the series, particularly for longtime players hoping for a new standout that will dominate future game nights. Still, four reasonably appealing games out of five is a solid foundation, and the variety means that different groups are likely to gravitate towards different favorites. For existing Jackbox fans looking for fresh material to play with friends, The Jackbox Party Pack 12 delivers more than enough laughs and entertaining ideas to earn a place in the rotation.

Score: 8.2/10

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