Rhythm-based platformers have plenty of potential, particularly when music influences more than just the atmosphere. SURI: The Seventh Note, the debut game from Tathvamasi Studios, builds its entire world around that idea, making timing an essential part of movement, environmental interaction, and progression. Set on the fantastical island of Suri, the game follows Ajira, a young girl searching for a magical fruit that could save her mother from the illness that claimed her father. What starts as a desperate attempt to protect her family gradually develops into a larger quest to restore the island’s natural harmony. The premise gives the adventure a clear emotional foundation, although the storytelling struggles to make the most of it. The narrative provides a reason to keep moving forward, but its relatively static presentation and limited character development make it difficult to become deeply invested in Ajira’s journey.
The central attraction is the way SURI: The Seventh Note connects platforming with rhythm. Rather than treating the soundtrack as background accompaniment, the game expects players to coordinate their jumps, dashes, and special abilities with a regular beat. Platforms and other environmental elements respond to these actions, creating sequences in which successful movement depends on recognizing patterns and maintaining the right timing. Once the mechanics fall into place, traversing a stage can feel remarkably fluid, with individual movements contributing to a satisfying chain of actions. The challenge is that this rhythm-based approach demands considerably more precision than a conventional platformer. Some obstacles leave little room for error, and a jump performed a fraction too early or too late can send Ajira falling back to the beginning of a section. The resulting trial and error can interrupt the very sense of flow the game is trying to establish.
Ajira gradually acquires additional abilities that expand the possibilities of the platforming. Echo, for example, allows her to interact with special runes to gain extra airtime or another opportunity to reach a platform, while Phase introduces ways to move through certain sections and activate environmental mechanisms. These powers are particularly useful when the game combines them with more elaborate obstacles, puzzles, and escape sequences. Some encounters ask players to recognize how an ability can be used beyond its most obvious purpose, rewarding experimentation rather than simply repeating the same jump. Boss encounters also provide some of the adventure’s more inventive moments, putting the available powers to use in ways that make these sequences stand out from ordinary traversal. However, the variety does not always extend far enough across the full experience, and familiar obstacles can begin to feel repetitive.
The controls are straightforward, with movement handled through the analog stick and jumping and special actions assigned to individual buttons. A calibration sequence helps account for input latency, an important inclusion in a game where timing is central to almost everything the player does. On PlayStation 5, DualSense haptic feedback provides another cue for coordinating actions with the music, helping connect the physical controller to the game’s defining mechanic. Yet these features cannot entirely compensate for the occasional awkwardness of the movement. Ajira’s jumps can feel somewhat floaty, while certain platforming challenges demand such exact positioning that it becomes difficult to distinguish a genuine timing mistake from an awkward interaction with the environment. Checkpoints help soften some of the frustration, but particularly demanding sections can still require repeated attempts. The limited range of accessibility options also means players who struggle with its strict timing requirements have relatively few ways to adjust the experience.
Visually, SURI: The Seventh Note makes a stronger impression. Its hand-drawn presentation gives the island a distinctive identity, combining vibrant environments with stylized characters, expressive effects, and detailed backgrounds. The art direction draws on Indian cultural and architectural influences, including Rajput fortifications, Theyyam traditions, and Himalayan monasteries, giving the setting a character that separates it from more familiar fantasy platformers. The contrast between tranquil ruins, lush forests, temples, and more threatening locations helps maintain a sense of place as Ajira’s journey progresses. Illustrated story sequences add further detail to the world, while certain boss designs demonstrate how effectively the visual style can be used to create memorable encounters. There are occasional rough edges, including abrupt environmental transitions and inconsistencies in how level elements fit together, but these do not erase the underlying artistic achievement.
Audio is more complicated, especially given how central music is to the entire experience. The soundtrack combines atmospheric backing tracks with sounds produced by platforms and other environmental objects, allowing successful movement to build upon the musical arrangement. The system also ties progression to performance: maintaining a combo raises Ajira’s grade, gradually introducing more of the soundtrack’s instrumentation and bringing additional visual life to the surroundings. Reaching the highest rank can therefore feel like a small reward in itself, as the level becomes more expressive when the player keeps pace with its rhythm. On PS5, the integration of haptic feedback further reinforces this connection between sound, movement, and controller response. However, the underlying compositions can become repetitive, and the individual sounds do not always blend into a particularly memorable whole. Because familiar obstacles return throughout the adventure, their musical contributions can also lose their novelty. The soundtrack supports the central concept, but it does not consistently deliver the variety or excitement that a rhythm-focused platformer needs.
There are additional reasons to explore beyond simply reaching the end of each stage. Optional routes contain collectibles and more demanding platforming challenges, while Ghungroos contribute to level objectives and can interact with environmental mechanisms. Other collectibles, including Mirats, provide further incentives to investigate less obvious paths. The combo and ranking systems encourage players to remain on the beat, and completing a level with a high rank offers a more satisfying result than merely reaching the exit. Unfortunately, these systems do not always provide meaningful long-term incentives. Some collectibles are finicky to register, and maintaining a combo does not appear to offer substantial benefits beyond visual effects and the evolving musical arrangement. The additional challenges can therefore feel less appealing when the platforming itself becomes frustrating, particularly when a difficult sequence must be repeated to secure a collectible or improve a rank.
SURI: The Seventh Note is an ambitious debut that demonstrates how rhythm can shape a platformer’s mechanics, visual identity, and environmental design. Its strongest moments arrive when movement, music, and level design work together, allowing Ajira to navigate an intricate sequence without breaking her rhythm. The hand-drawn art direction gives the adventure a distinctive personality, and the DualSense implementation helps make its central concept feel at home on PlayStation 5. However, inconsistent difficulty, imprecise-feeling movement, repetitive musical elements, and a relatively underdeveloped narrative prevent the experience from sustaining that promise throughout. Players who enjoy demanding platformers and are willing to learn their timing through repetition may find plenty to appreciate, but those looking for a consistently smooth rhythm-based adventure could find the frequent interruptions more frustrating than rewarding.
Score: 6.4/10

