Oculus Quest 2 – a review and a look ahead

It’s been over two months since the Oculus Quest 2 was released, and the transition has been fairly seamless for most people. We’ve seen Quest exclusives like Jurassic World Aftermath and Star Wars: Tales from the Galaxy’s Edge come out, but it’s worth pointing out that both of these titles can also be played on an “old” Quest. Without diving into the specs and tech, it’s time to take a closer look at the in-game differences and what the future might hold. Continue reading “Oculus Quest 2 – a review and a look ahead”

The enduring appeal of the sim/tycoon genre

It’s always fun to look back whenever a new console generation appears on the horizon, and very often you’ll end up reminiscing about games, franchises and genres that you wish would make a comeback. One genre that’s been consistently strong, however, is the ‘sim’/’tycoon’ genre – only growing in popularity in recent years with the continued success of games like Cities Skylines even branching out beyond their PC origins. What keeps these games on the forefront of our mind? Continue reading “The enduring appeal of the sim/tycoon genre”

Developer Spotlight: Rarepixels (mobile)

During the recent Pocket Gamer Connects Helsinki event, which took place virtually this year, we met Yuliya from indie game studio Rarepixels. They’ve published Planes Control and 2 Minutes in Space as mobile titles already and have more in the works, while also managing the remote work facility SPACE Coworking on the island of Tenerife – a place where game designers and other creative industries work side by side. Time for an introduction. Continue reading “Developer Spotlight: Rarepixels (mobile)”

An Eye On Next-Gen Backward Compatibility

Backward compatibility with consoles is a feature that many players want, but its implementation often doesn’t live up to the hype. With the next-generation, this trend looks to be bucked, with both Sony and Microsoft placing a firm focus on backward compatible games. Despite these improvements, however, total backward compatibility like that seen from the PS1 to PS2 appears impossible. So, for what reasons is this technology in its current state, and what true potential might the ninth-gen unlock? Continue reading “An Eye On Next-Gen Backward Compatibility”