That’s all, folks. Last week, the final batch of digital releases rolled out for the PlayStation Vita, ending a run of almost ten years since the launch of the original version of the handheld. This week, we’re checking out that final wave of new games while also looking at the development side of things, but we wanted to kick it all off with our own thoughts. Continue reading “A Farewell to the PlayStation Vita”
Category: Indie
Release roundup: Vesper, Within the Blade, Gaps by POWGI & Bishoujo Battle Mahjong Solitaire
We occasionally look at some of the smaller releases that pop up on our radar, and today we’re highlighting Vesper, Within the Blade, Gaps by POWGI and Bishoujo Battle Mahjong Solitaire. Continue reading “Release roundup: Vesper, Within the Blade, Gaps by POWGI & Bishoujo Battle Mahjong Solitaire”
Where The Heart Leads review (PS4)
Where The Heart Leads is a brand new PlayStation 4 exclusive, though not one in the typical “Sony first party” sense. It was developed by Armature Studio, and provides a different and memorable kind of experience. Continue reading “Where The Heart Leads review (PS4)”
Indie roundup: Labyrinth City: Pierre the Maze Detective, Metaloid: Origin, Synth Riders DLC & Indigo 7: Quest for Love
We’re looking at four new releases in the indie scene today, with reviews of Labyrinth City: Pierre The Maze Detective for the Switch and Metaloid: Origin on the PlayStation 4, as well as a look at new content for Synth Riders and the release of Indigo 7: Quest for Love – which is hopefully heading to the Vita soon! Continue reading “Indie roundup: Labyrinth City: Pierre the Maze Detective, Metaloid: Origin, Synth Riders DLC & Indigo 7: Quest for Love”
Developer interview: The Legend of Tianding
The recent Steam Next Festival allowed gamers to get to know and try out a lot of upcoming games. One of them was The Legend of Tianding from developer CGCG, which is being released through Neon Doctrine later this year. As a sidescrolling action adventure with roots in history and folk tales, it certainly stood out to us and we couldn’t wait to find out more. We reached out to the developers at CGCG and here’s what we learned. Continue reading “Developer interview: The Legend of Tianding”