Rune Dice is a roguelite that immediately distinguishes itself through its commitment to physical systems rather than abstract inputs. Developed by Smart Raven Studio and published by Kwalee, it takes a familiar roguelike framework of branching maps, class-based builds and incremental upgrades, then anchors it around a dice physics system that is as unpredictable as it is structurally coherent. On PS5, it presents itself as a compact but highly reactive system-driven experience where success depends as much on spatial intuition as it does on build optimisation. Continue reading “Rune Dice review (PS5)”
Category: Games
Wax Heads review (Xbox)
Wax Heads is built around a deceptively simple idea: working a counter in a record store and using little more than conversation, observation, and intuition to guide customers toward the “right” album. What Patattie Games delivers through this premise is less a traditional simulation and more a tightly controlled narrative puzzle box, where music culture, community memory, and personal identity are all filtered through the act of recommendation. Across sources, the game is consistently framed as a “cozy” experience with a strong emotional undercurrent, even when its mechanics remain deliberately restrained, and that tension between simplicity and meaning becomes its defining trait. Continue reading “Wax Heads review (Xbox)”
Warhammer 40,000: Mechanicus II review (PS5)
There’s always been something uniquely compelling about the Adeptus Mechanicus within the wider Warhammer 40,000 universe. Their obsession with sacred machinery, cold logic and ritualistic augmentation gave the original Mechanicus a personality few strategy games could match, and Bulwark Studios wisely avoids throwing that identity aside in pursuit of scale. Instead, Warhammer 40,000: Mechanicus II expands the conflict outward, framing its tactical battles around a larger planetary war between the Mechanicus and the awakening Necron dynasty of Vargard Nefershah. The result is a sequel that feels broader in scope while still retaining the oppressive atmosphere and techno-religious flavor that made the first game memorable. Continue reading “Warhammer 40,000: Mechanicus II review (PS5)”
Activision Collection 2 / Mega Cat Studios Collection 3 review (Evercade)
Evercade’s latest duo of cartridges ends up feeling like a conversation between gaming’s past and present. Activision Collection 2 dives headfirst into the formative years of console gaming with a lineup of Atari 2600-era classics that helped define early home entertainment, while Mega Cat Studios Collection 3 showcases modern indie developers deliberately embracing those same limitations and aesthetics to build something new. Together they make for an intriguing package, not just because of their contrasts in age and design philosophy, but because they reveal how much retro gaming can merge both preservation and reinvention. Continue reading “Activision Collection 2 / Mega Cat Studios Collection 3 review (Evercade)”
Port roundup: SUMMERHOUSE, Slots & Daggers and Codename: Black Crow
Retro throwbacks, experimental hybrids and minimalist creative sandboxes continue to pop up within the indie scene, but bringing those experiences to consoles isn’t always a straightforward transition. This latest batch of PS5 ports ranges from the quiet, meditative building of SUMMERHOUSE to the compulsive slot-machine chaos of Slots & Daggers and the deliberately punishing retro-action philosophy behind Codename: Black Crow. What connects them isn’t genre or tone so much as a shared commitment to very specific creative visions, even when those ideas occasionally clash with the expectations of modern console audiences. Continue reading “Port roundup: SUMMERHOUSE, Slots & Daggers and Codename: Black Crow”