Port roundup: Incantation, NO-SKIN & NubiaPhobia

There’s something quietly reassuring about seeing niche titles make the jump to new hardware, and this latest batch of PlayStation 5 ports highlights just how diverse that landscape can be. From slow-burning psychological horror to structurally experimental roguelikes and offbeat point-and-click adventures, these releases don’t chase mainstream appeal so much as they double down on their original identities. The result is a trio of experiences that feel distinctly uncompromised, for better and for worse, offering everything from oppressive atmosphere to surreal storytelling and genre throwbacks that aren’t afraid to show their rough edges. Continue reading “Port roundup: Incantation, NO-SKIN & NubiaPhobia”

GRIME II review (PS5)

Grime II builds on the foundations of its predecessor with a clearer sense of identity, refining its blend of methodical combat and surreal worldbuilding into something that feels both more accessible and more ambitious. Clover Bite’s follow-up again casts players as a shape-shifting entity, but this time leans harder into the idea of absorbing enemies and repurposing their forms, creating a gameplay loop that ties narrative concept and mechanical execution together in a more cohesive way than before. The result is a sequel that feels less opaque in its opening hours, though it still embraces a deliberately alien tone that won’t resonate with everyone. Continue reading “GRIME II review (PS5)”

People of Note review (PS5)

People of Note feels like a stylistic outlier in the RPG space, blending turn-based combat with rhythm mechanics and wrapping it all in a musical theatre presentation that feels as ambitious as it is unconventional. Developed by Iridium Studios and published by Annapurna Interactive, the game follows aspiring pop singer Cadence as she travels across a musically fractured world in pursuit of stardom, only to become entangled in a broader conflict that threatens the very fabric of music itself. It’s a premise that leans heavily into theatrical flair, and while it occasionally stumbles in execution, it succeeds in carving out a distinct identity. Continue reading “People of Note review (PS5)”

Beyond Words review (PS5)

Beyond Words on PlayStation 5 is a new hybrid that merges word-building mechanics with roguelike progression systems, placing it in a relatively unexplored niche. Developed by MindFuel Games and published by PQube, it leans heavily into the idea of turning vocabulary into a strategic toolset rather than a passive puzzle mechanic. The result is a game that feels immediately familiar and Scrabble-like on the surface, yet steadily reveals layers of systemic depth as runs unfold. Its premise is light on traditional narrative framing, instead focusing on the evolving challenge structure and the player’s personal journey through increasingly complex boards and modifiers, which works well for its design but may leave those looking for a “campaign” somewhat underwhelmed. Continue reading “Beyond Words review (PS5)”

Mega Man Star Force Legacy Collection review (Xbox)

Mega Man Star Force Legacy Collection sees CAPCOM revisit one of the more experimental branches of the Mega Man franchise, bundling together seven Nintendo DS-era RPG hybrids that leaned heavily into narrative and transformation mechanics. Originally conceived as a successor to the Battle Network series, Star Force shifts its perspective both literally and figuratively, placing players in a 3D battlefield grid while telling a more introspective story centered around loss, isolation, and connection. As a preservation effort, the collection is comprehensive and respectful, but it also highlights the uneven legacy of a subseries that never quite reached the same heights as its predecessor. Continue reading “Mega Man Star Force Legacy Collection review (Xbox)”