The Addams Family: Mansion Mayhem preview (multi)

We take a closer look at the upcoming The Addams Family: Mansion Mayhem game that’s coming out later this month through Outright Games. Here’s our preview, based on a recent hands-on session with a build of the game and a chat with its developers. Continue reading “The Addams Family: Mansion Mayhem preview (multi)”

Developer interview: Slender Threads (Gamescom)

When you stroll the (virtual) booths of Gamescom, you’re likely to bump a few indie adventure game titles. One that caught our eye this year was Slender Threads, which takes the classic formula and applies it to a horror/thriller narrative for a mix we’ve rarely seen before. We got in touch with the developers at Blyts in Argentina, and here’s what they had to say about the game. Continue reading “Developer interview: Slender Threads (Gamescom)”

Developer interview: Wholesome – Out and About

Platforms like Gamescom and EuroPlay are great for spotting unique indie talent, and during EuroPlay 2021 we spotted Wholesome – Out and About from Yaldi games as something quite unique. We had a chat with Elena Höge from Yaldi to find out more. Continue reading “Developer interview: Wholesome – Out and About”

Developer interview: Orbital Bullet (Gamescom)

During Gamescom, we got a closer look at Orbital Bullet from developer SmokeStab, and we liked what we saw so much that we got in touch with Yves Masullo from the development team to find out more. The game itself is already available in Early Access on Steam, where it’s being published by Assemble Entertainment, and you can find out more below. Continue reading “Developer interview: Orbital Bullet (Gamescom)”

Developer interview: CreatorCrate

During and after our industry’s biggest trade shows, we always enjoy highlighting the talents and insights of some of the developers behind the games we enjoy discovering and playing. Today we’re chatting with Jori Ryan, who recently released CreatorCrate on Steam. Here’s what we found out about her journey through game development and towards the release of CreatorCrate. Continue reading “Developer interview: CreatorCrate”