During a recent HandyGames press event, we got to see Airhead in action, a wonderfully creative platform puzzler where the main character has a detachable and inflatable head that slowly deflates and needs constant refills. Intrigued as we were, we got in touch with game designer and writer Tobias Jørgensen to find out more about the game, which is being developed in Denmark at Octato. Continue reading “Developer interview: Airhead”
Category: Interviews
Developer interview: One Hand Clapping
One of the most interesting concepts coming out of the indie scene this year is One Hand Clapping. Developed by Bad Dream Games and published by HandyGames for all major platforms (including mobile), it’s due out later this year and features voice-operated mechanics to help you pass its puzzle platforming levels. We got in touch with creative director Thomas Wilson to find out more. Continue reading “Developer interview: One Hand Clapping”
Developer interview: Deflection
Deflection recently launched on Steam and is an expanded digital take on the famous board game Khet, which was also popularized as ‘laser chess’, with several home computer versions in the 80s and 90s. We talked to Philippe Teichmann, the developer behind Coreffect Interactive’s Deflection. Continue reading “Developer interview: Deflection”
The Addams Family: Mansion Mayhem preview (multi)
We take a closer look at the upcoming The Addams Family: Mansion Mayhem game that’s coming out later this month through Outright Games. Here’s our preview, based on a recent hands-on session with a build of the game and a chat with its developers. Continue reading “The Addams Family: Mansion Mayhem preview (multi)”
Developer interview: Slender Threads (Gamescom)
When you stroll the (virtual) booths of Gamescom, you’re likely to bump a few indie adventure game titles. One that caught our eye this year was Slender Threads, which takes the classic formula and applies it to a horror/thriller narrative for a mix we’ve rarely seen before. We got in touch with the developers at Blyts in Argentina, and here’s what they had to say about the game. Continue reading “Developer interview: Slender Threads (Gamescom)”