Indie Interviews: Sonority (Gamescom)

Currently in an alpha stage of development but coming from German developer Hanging Gardens Interactive is Sonority, a puzzle game with a strong emphasis on music where playing notes and melodies lets your progress through the environment. A trailer for the game was just released, so we checked in with the team to find out more. Continue reading “Indie Interviews: Sonority (Gamescom)”

Indie Interviews: Aethernaut (Gamescom)

Our Gamescom-themed exploration of upcoming indie games led us to Kevin Giguère the sole developer of Dragon Slumber’s Aethernaut based out of Montreal, Canada. A first person puzzle game that combines familiar elements into something new, we asked him about the game and what players can expect. You can also check out a demo for the game on its Steam page. Continue reading “Indie Interviews: Aethernaut (Gamescom)”

Indie Interviews: Doors of Insanity (Gamescom)

Published by Another Indie, Doors of Insanity is a deck-building fantasy game filled with action and plenty of crazy characters and items. We spoke to the international team of developers at OneShark about the game, which you can try out for yourself using a demo on the Steam store page. Continue reading “Indie Interviews: Doors of Insanity (Gamescom)”

Indie Interviews: Trifox (Gamescom)

We take some time with Glowfish Interactive to talk about their upcoming action adventure Trifox, which was inspired “by the golden age of 3D platformers”. It’s a twin stick game though, so expect a lot more combat and weapons than you might expect from the colorful visuals. There’s a demo out on Steam if you want to try it yourself, but here are a few insights into the development process. Continue reading “Indie Interviews: Trifox (Gamescom)”

Indie Interviews: Speed Limit (Gamescom)

Speed Limit is an homage to the action movies and arcade games of the 1980s, and it’s one of the many remarkable games that are taking part in this year’s digital Gamescom. You can grab a free demo for the game through its Steam page already, but we decided to check in with the developers at Gamechuck to find out more about this action-packed retro indie. Continue reading “Indie Interviews: Speed Limit (Gamescom)”