Developer interview: Wartorn

Stray Kite Studios is gearing up to launch Wartorn into Early Access, bringing players a unique blend of squad-based strategy and roguelite mechanics. Set in the Isles of Talaur, the game follows sisters Yara and Elani as they fight to survive and rebuild their lost home. With an elemental combat system that encourages creative, emergent strategies and a dynamic narrative that evolves with each run, Wartorn promises a fresh take on the genre. In this interview, Paul Hellquist, Chief Creative Officer and Co-Founder of Stray Kite Studios, shares insights on the studio’s approach to game design, the challenges of integrating storytelling into a roguelite, and how player feedback will shape Wartorn during Early Access. Continue reading “Developer interview: Wartorn”

Developer interview: KIBORG

The upcoming game KIBORG throws players into a brutal cyberpunk world where survival is the only path to freedom. As a prisoner with a 1300-year sentence, the only way out is to fight through relentless waves of inmates to reach a waiting shuttle. Mixing old-school beat ‘em up mechanics with shooter and roguelike elements, the game offers intense combat, deep customization, and no shortage of gore. With KIBORG set for release in Q2 2025, we spoke with the developers to learn more about their inspirations, challenges, and what’s next for the game. Continue reading “Developer interview: KIBORG”

Games of 2025 – Developer interview: Aquapark Tycoon

Our “Games of 2025” series continues with Aquapark Tycoon, a refreshing take on the tycoon genre from German indie developer Boxelware. We first saw the game during Gamescom, where they offered a first-hand look at their latest project – an in-depth simulation game that lets players design and manage their own water parks. With features like a dynamic weather system, customizable water slides, and a focus on guest satisfaction, Aquapark Tycoon promises to bring a unique twist to the simulation space. Curious to learn more about the game’s inspirations and development process, we sat down with Boxelware recently to talk about what fans can expect from this splash-filled adventure. Continue reading “Games of 2025 – Developer interview: Aquapark Tycoon”

Developer interview: Dying Light: The Beast

As we get ready to turn the page on 2024 and head towards 2025, we look at some of the games that we expect will leave a mark in the months to come. One of these is Dying Light: The Beast, which we first saw in action during Gamescom. We got in touch with Tymon Smektala, the Dying Light Franchise Director at Techland, to learn more – here’s our exclusive interview on this highly anticipated new title. Continue reading “Developer interview: Dying Light: The Beast”

Developer interview: Forgotten Fragments

Following an impressive hands-on demo with the team behind Forgotten Fragments at Gamescom 2024, we knew we had to dive deeper into the creative process behind this upcoming indie title by Binary Phoenix. The game, which features two distinct campaigns designed for solo and co-op play, caught our attention with its unique approach to gameplay and intricate level designs. We wanted to understand the motivations, challenges, and inspirations that fueled the development of Forgotten Fragments, so we reached out to the developers to discuss everything from balancing its 120+ levels to creating visually distinct worlds and adapting the game based on player feedback. Here’s what they had to share. Continue reading “Developer interview: Forgotten Fragments”