Developer interview: Go-Go Town!

Imagine stepping into a town where you’re not just the mayor – you’re also the builder, decorator, farmer, delivery driver, and occasional chaos manager. That’s the charm of Go-Go Town!, a vibrant and whimsical town-building sim from the team at Prideful Sloth. With its mix of cozy life-sim vibes and light automation mechanics, the game invites players to shape their own urban utopia – solo or with friends.

As Go-Go Town! continues to evolve through Early Access, we caught up with co-founders Cheryl Vance and Joel Styles to talk about their inspirations, the challenges of building a world you can literally reshape, and how community feedback has helped guide the development process so far. Continue reading “Developer interview: Go-Go Town!”

Interview: Echo Base Charity Con

Echo Base Charity Con, a beloved Star Wars fan convention with a heart, returns on May 24th, 2025, at Pathé Amsterdam-Noord in the Netherlands. This year’s event promises not only exciting activities and special guests, including the legendary Anthony Daniels, known for his iconic portrayal of C-3PO, but also a central focus on supporting KiKa, a foundation dedicated to fighting childhood cancer. Organizers Patrick Keuris and Wiebe van der Werk share their journey of creating an event that combines the magic of Star Wars with a meaningful charity mission. We sat down with them to learn more about their inspiration, the creative process behind the event, and how they successfully integrate fundraising into the fun-filled experience. Continue reading “Interview: Echo Base Charity Con”

Developer interview: Wartorn

Stray Kite Studios is gearing up to launch Wartorn into Early Access, bringing players a unique blend of squad-based strategy and roguelite mechanics. Set in the Isles of Talaur, the game follows sisters Yara and Elani as they fight to survive and rebuild their lost home. With an elemental combat system that encourages creative, emergent strategies and a dynamic narrative that evolves with each run, Wartorn promises a fresh take on the genre. In this interview, Paul Hellquist, Chief Creative Officer and Co-Founder of Stray Kite Studios, shares insights on the studio’s approach to game design, the challenges of integrating storytelling into a roguelite, and how player feedback will shape Wartorn during Early Access. Continue reading “Developer interview: Wartorn”

Developer interview: KIBORG

The upcoming game KIBORG throws players into a brutal cyberpunk world where survival is the only path to freedom. As a prisoner with a 1300-year sentence, the only way out is to fight through relentless waves of inmates to reach a waiting shuttle. Mixing old-school beat ‘em up mechanics with shooter and roguelike elements, the game offers intense combat, deep customization, and no shortage of gore. With KIBORG set for release in Q2 2025, we spoke with the developers to learn more about their inspirations, challenges, and what’s next for the game. Continue reading “Developer interview: KIBORG”

Games of 2025 – Developer interview: Aquapark Tycoon

Our “Games of 2025” series continues with Aquapark Tycoon, a refreshing take on the tycoon genre from German indie developer Boxelware. We first saw the game during Gamescom, where they offered a first-hand look at their latest project – an in-depth simulation game that lets players design and manage their own water parks. With features like a dynamic weather system, customizable water slides, and a focus on guest satisfaction, Aquapark Tycoon promises to bring a unique twist to the simulation space. Curious to learn more about the game’s inspirations and development process, we sat down with Boxelware recently to talk about what fans can expect from this splash-filled adventure. Continue reading “Games of 2025 – Developer interview: Aquapark Tycoon”