In this exclusive interview with the creative minds behind Band of Crusaders, we delve into the inspirations, challenges, and unique mechanics shaping Virtual Alchemy’s ambitious new title. We talk about their passion for medieval history and immersive, complex game design, as team at Virtual Alchemy merges diverse skills in game development, history, and the arts. Band of Crusaders is an intense, strategic RPG featuring a distinct hand-painted 3D aesthetic and real-time tactical combat mechanics. From dynamic map progression to dark, thought-provoking themes, Virtual Alchemy aims to create a game that not only stands out in the tactical RPG genre but resonates with players seeking a dark, richly detailed medieval fantasy. Continue reading “Developer interview: Band of Crusaders”
Category: Interviews
Developer interview: Bridge Command
We’re always up for a good crossover between video games and other media, and Bridge Command, the latest theatre production from Parabolic Theatre that is currently playing in London, is something special indeed. Instead of a regular theatre, the production actively involves the audience in an experience that puts them at the center of their own interactive journey through space. Featuring gaming mechanics, ‘replayability’ and live actors even when they appear on the starship bridge’s monitor, it’s certainly unique. We got in touch with Artistic Director Owen Kingston to learn more, and you can catch Bridge Command until January 31st if you’re interested. Continue reading “Developer interview: Bridge Command”
Developer interview: Mindbug Online
Card game fans will recognize the name Mindbug, which has been a bit of a runaway success since it launched. During Gamescom, we caught up with Kissaki Studios, who are currently working on Mindbug Online – the digital version of the game that was co-developed with Richard Garfield of Magic: The Gathering fame. We caught up with them to find out more. Continue reading “Developer interview: Mindbug Online”
Developer interview: Blueberry
The indie scene can easily be seen as a hub of creativity in which there is room for wonderful and intriguing concepts to flourish. One such example of Blueberry by Mellow Games, which takes players on a story-driven journey through a woman’s mind while she’s dealing with trauma. It explores many interesting sides of how we grow and develop through the events that shape us, so we got in touch with creator Mel Taylor to find out more. Continue reading “Developer interview: Blueberry”
Developer interview: David Wise & Takaya Imamura
When we visit trade shows, one of the best things for us are the opportunities to meet with some of the developers who have helped shape our industry. It’s incredibly rare to get two legends in a room together, but that’s what happened this year at Gamescom, where we talked to Takaya Imamura and David Wise. Imamura-san is current working on OMEGA 6 The Triangle Stars, whereas David Wise did the music on the recently released Gimmick! 2. To video game fans, they’re of course known for their legendary work on series like Donkey Kong Country, Star Fox and F-Zero. Here’s what we learned about their thoughts on game development, creativity, and how their experience is shaping the work they do today. Continue reading “Developer interview: David Wise & Takaya Imamura”