Developer interview: Blueberry

The indie scene can easily be seen as a hub of creativity in which there is room for wonderful and intriguing concepts to flourish. One such example of Blueberry by Mellow Games, which takes players on a story-driven journey through a woman’s mind while she’s dealing with trauma. It explores many interesting sides of how we grow and develop through the events that shape us, so we got in touch with creator Mel Taylor to find out more. Continue reading “Developer interview: Blueberry”

Developer interview: David Wise & Takaya Imamura

When we visit trade shows, one of the best things for us are the opportunities to meet with some of the developers who have helped shape our industry. It’s incredibly rare to get two legends in a room together, but that’s what happened this year at Gamescom, where we talked to Takaya Imamura and David Wise. Imamura-san is current working on OMEGA 6 The Triangle Stars, whereas David Wise did the music on the recently released Gimmick! 2. To video game fans, they’re of course known for their legendary work on series like Donkey Kong Country, Star Fox and F-Zero. Here’s what we learned about their thoughts on game development, creativity, and how their experience is shaping the work they do today. Continue reading “Developer interview: David Wise & Takaya Imamura”

Developer interview: Enshrouded

In the ever-expanding sandbox survival genre, only a few recent titles have managed to capture the attention of players quite like Enshrouded. Currently in Early Access and developed by Keen Games, it’s a blend of survival action RPG elements, featuring a detailed and highly customizable world full of exploration, crafting, and intense combat. With its lore and immersive co-op friendly gameplay, it has quickly become a favorite among gamers.

In this exclusive interview, we delve into the development of Enshrouded, speaking with Keen Games to uncover the inspirations behind the game, the challenges faced during development, and what players can look forward to in future updates. Join us as we gain insights into the creative minds that brought this successful Early Access title to life.

Continue reading “Developer interview: Enshrouded”

Developer interview: Aerial_Knight / We Never Yield

When it launched back in 2021, Aerial_Knight’s Never Yield was received as an audiovisually striking title with a message that resonated as it embraced the developer’s own heritage as a black developer. Now, Neil Jones (Aerial_Knight) is getting ready to launch his follow-up, We Never Yield, and we caught up with him to discuss his game development journey and what we can expect from the upcoming game. Continue reading “Developer interview: Aerial_Knight / We Never Yield”

Developer interview: Genotype

Back in October, we reviewed Bolverk VR’s sci-fi shooter Genotype on the Meta Quest. Since that time, the team at Bolverk has been hard at work improving the game – to the point where major updates have now been implemented. Time for a closer look at these, as we chatted to the team about and gain new insights into the game and the development process behind it. Talking to us are Jesper Halfter, the Lead Game Designer for Genotype, Rasmus Stouby from marketing and Lasse Tassing, Bolverk’s CTO. Continue reading “Developer interview: Genotype”