Indie Interviews: Absolute Territory (Gamescom)

Gamescom may have wrapped up, but we still have a couple of interesting indie games to highlight for you. We’re continuing our series of Indie Interviews with a look at Absolute Territory: The Space Combat Simulator. Developed by solo developer Dan Woods at Digitum Software, it comes out on September 1st, so we were super happy to have the chance to talk to Dan about the game during crunch time. There is a demo available for the game as well. Continue reading “Indie Interviews: Absolute Territory (Gamescom)”

Indie Interviews: Mad Experiments – Escape Room (Gamescom)

In recent years we’ve seen escape rooms pop up as a genre both in real life and in videogames. Mad Experiments: Escape Room is a new take from PlayTogether Studio that is now in Steam Early Access. It’s also part of this year’s digital edition of Gamescom and rather than offer the traditional single player experience it’s a game that’s being designed for one to up to six players at a time. We chatted with Canadian-based developer Clem about the upcoming game. Continue reading “Indie Interviews: Mad Experiments – Escape Room (Gamescom)”

Indie Interviews: The Last Cube (Gamescom)

There seems to be something about puzzle games and cubes that inherently goes together. We talk to the developers at Improx Games about their impressive looking take on the genre, The Last Cube. It’s not out until 2021 but you can already check out the Steam store page with its demo and talk to the development team through Discord. We discussed the ongoing development of the game with Improx’ CEO Oskari Liukku about this exciting new puzzler. Continue reading “Indie Interviews: The Last Cube (Gamescom)”

Indie Interviews: Unbound: Worlds Apart (Gamescom)

We talk to Romanian-based developer Alien Pixel Studios about their upcoming puzzle platformer Unbound: Worlds Apart. With a striking art style and metroidvania elements, this is another promising indie to look out for. Check out a demo for the game on Steam, and find out more about the game’s development below. Continue reading “Indie Interviews: Unbound: Worlds Apart (Gamescom)”

Indie Interviews: Sonority (Gamescom)

Currently in an alpha stage of development but coming from German developer Hanging Gardens Interactive is Sonority, a puzzle game with a strong emphasis on music where playing notes and melodies lets your progress through the environment. A trailer for the game was just released, so we checked in with the team to find out more. Continue reading “Indie Interviews: Sonority (Gamescom)”