Former PC exclusive Wuppo, by developer Knuist & Perzik and published by Soedesco, is now available for Xbox One and PS4.
Pretty much everything about Wuppo screams “indie game”, from its visuals right down to the fact that it was developed by only two guys. It was well-received after its Steam launch, and it’s one of those indie gems that have made the leap to consoles.
Wuppo’s art style is simple yet striking, looking like a child’s hand-drawn work for a unique aesthetic. It’s colorful, it’s cute, and it came across like a hybrid of Patapon and LocoRoco to me – but distinctly more “indie” with less polish. I wouldn’t pick Wuppo to show off the capabilities of my Playstation 4 Pro, but it’s a good example of how the PSN Store’s library has room for the little ones out there as well.
In Wuppo, you play as a little Wum who was just evicted from his place of domicile and sets out to find a new residence. Although the game has action sequences and even boss fights, most of your search is a rather peaceful one – focusing on exploration and interaction rather than confrontation. And there’s plenty to explore and interact with, as Wuppo’s game world is absolutely massive.
Unlike LocoRoco and Patapon, Wuppo features an emphasis on story development as well. Much of this revolves around your character’s grand quest, but there are plenty of film strips scattered around the world that can teach you about the game world in which everything takes place. It’s not groundbreaking in terms of the writing quality on offer, but it’s enough to propel the game forward and keep things interesting.
In between exploring and interacting, there are boss fights, puzzles and platforming sections to enjoy as well. All of these are nicely divided between the game’s varied environments, which range from an underground metropolis to remote jungle areas. All of these areas feel very much alive with the characters that inhabit them, and your little Wum soon learns about some of the bigger problems that plague his world.
Wuppo is small in terms of the size of the team that made it, but clearly very large in terms of the ambition and love that went into making it. Its charm is what kept me playing the game even though many of its individual elements aren’t among the best examples of their kind. Clearly, an example of a game that’s greater than the sum of its parts. Wuppo’s a charming adventure with Zelda-like influences and an audiovisual delivery that stands out – the music’s definitely a part of that.