Thunder Hoop Collection review (PS5)

There is something appealing about discovering an arcade game that somehow managed to slip through the cracks of gaming history. Thunder Hoop and its sequel, Thunder Hoop Strikes Back, were never exactly household names, despite coming from Spanish developer Gaelco during a period when arcades were packed with increasingly ambitious platformers and run-and-gun games. Thunder Hoop Collection brings both titles together on modern consoles, giving players a chance to see whether these forgotten curiosities deserve a place alongside the better-known arcade classics. The answer is somewhat uneven, but the original Thunder Hoop in particular proves that obscurity does not necessarily mean a game has aged badly.

The basic premise is pure early-’90s arcade excess. Professor Genbreak unleashes genetically engineered creatures on the world, leaving the bio-engineered Thunder Hoop to fight his way through the resulting chaos. The narrative is mostly an excuse to move from one bizarre enemy encounter to the next, but that is hardly a problem in a game built around short, action-heavy arcade stages. The first game presents a relatively youthful version of its hero and fills its environments with colorful mutant creatures, while TH Strikes Back turns everything up several notches, including a much more exaggerated version of Thunder Hoop and considerably stranger enemy designs. The sequel’s visual and thematic excess can be entertaining precisely because it feels so unapologetically rooted in the era, although some of its more questionable imagery has not aged nearly as gracefully as its arcade mechanics.

Thunder Hoop is the stronger of the two games by a fairly comfortable margin. Its run-and-gun platforming has a straightforward rhythm that remains immediately understandable: move through compact stages, negotiate platforms and ladders, blast enemies, collect power-ups and work towards increasingly imposing bosses. There is enough enemy variety and weapon progression to keep the action interesting without burying the player beneath complicated systems, and the level design generally does a good job of maintaining momentum. The result is a game that feels remarkably coherent for something approaching its mid-thirties. It is uncomplicated arcade design, but uncomplicated does not have to mean simplistic when the fundamentals are this solid.

That also makes the difficulty easier to appreciate. These are games designed around the arcade model, where mistakes cost lives and repetition is part of the intended learning process. Some of the challenge can therefore feel unforgiving by modern standards, particularly when unfamiliar enemy patterns or hazards catch the player off guard. Fortunately, the collection does not insist on recreating the inconvenience of actually feeding coins into an arcade cabinet. Save states and rewind make it possible to practise difficult sections without repeatedly starting from scratch, and the ability to adjust difficulty and use cheats provides further flexibility. Rewind in particular can take some of the sting out of sudden mistakes, although players looking for an authentic challenge can simply choose not to use it.

TH Strikes Back is a more complicated proposition. It looks like the more technically accomplished game, with considerably more elaborate visuals and an even more excessive presentation, but its underlying gameplay does not always feel as focused as that of its predecessor. The addition of simultaneous two-player co-op is easily its most meaningful improvement, turning the otherwise solitary arcade formula into something that can be enjoyed with another player. That does not completely solve the sequel’s shallower design, but chaotic mutant-blasting with a second player has its own appeal. The sequel also experiments more aggressively with its action, including sections that move away from conventional platforming, which adds variety but does not necessarily make it the better game.

The controls are appropriately direct, which is important for this kind of arcade revival. Thunder Hoop does not require a complex control scheme to communicate what it wants from the player, and movement, jumping and shooting come together naturally enough for the action to remain responsive. The simplicity does expose some of the age of the original games, though, particularly when the difficulty starts relying on memorisation and precise positioning rather than modern conveniences. That is less a flaw in the controls themselves than a reminder that arcade games were built around repetition. The modern additions do a good job of smoothing that experience without fundamentally changing how the games play.

Visually, the collection benefits from the contrast between the two games. Thunder Hoop has the rougher, more modest presentation one would expect from an early-’90s arcade title, while TH Strikes Back pushes the hardware further and embraces a much more flamboyant aesthetic. The strange mixture of anime-inspired hero design, cartoonish mutants and increasingly outrageous enemy concepts gives both games a distinctive identity, even if the sequel’s presentation can cross from wonderfully ridiculous into dated and uncomfortable territory. On a modern display, the available presentation options are therefore particularly welcome. Different screen filters can recreate an old CRT look, smooth the image or preserve the crispness of the original pixel art, with the Pixel Perfect option standing out as a particularly effective choice for players who want clean arcade visuals without excessive smoothing.

The audio similarly serves its purpose rather than trying to compete with modern productions. This is arcade sound design from an era when punchy effects and functional music were there to reinforce the action, not provide a cinematic soundtrack. That fits Thunder Hoop’s uncomplicated approach and helps maintain the sense that these are preserved arcade machines rather than remakes attempting to modernise every aspect. The collection also deserves credit for treating the games as pieces of arcade history rather than simply throwing two ROMs into a menu. Production material and operator documentation provide some additional context, although anyone expecting extensive museum-style extras may find the package fairly modest.

Ultimately, Thunder Hoop Collection is carried by the strength of its first game. Thunder Hoop is an enjoyable example of straightforward arcade platforming that has survived better than its obscurity might suggest, with satisfying shooting, solid platforming, entertaining enemies and memorable boss encounters. TH Strikes Back is worth having alongside it, particularly because of its two-player option and more ambitious presentation, but it never quite achieves the same balance. Together, however, they form an interesting snapshot of Gaelco’s approach to arcade development and preserve two games that would otherwise be considerably harder for modern players to experience. The save states, rewind, display options and other quality-of-life additions make the transition to contemporary hardware considerably less painful without stripping away the arcade character.

For retro enthusiasts, that preservation aspect is arguably the collection’s biggest success. Neither game needs to be elevated into a lost masterpiece for the package to be worthwhile. Thunder Hoop is the genuine discovery here, while TH Strikes Back provides an entertaining, if less consistently satisfying, companion piece with enough visual spectacle and multiplayer chaos to justify its inclusion. Add a worthwhile trophy list and the convenience of modern console features, and Thunder Hoop Collection becomes a solid little piece of arcade archaeology. It may not reveal two forgotten classics on equal footing, but it does demonstrate that sometimes the obscure games really are worth digging up.

Thunder Hoop Collection is therefore at its best when approached as a preservation-minded arcade compilation rather than a rediscovered masterpiece. The original Thunder Hoop is the clear highlight, combining accessible run-and-gun action with surprisingly durable level and enemy design, while TH Strikes Back is a more uneven but visually bolder follow-up that benefits substantially from local co-op. The collection’s modern conveniences make both games easier to enjoy than their original arcade format allowed, and the presentation options ensure they look good on a modern screen. For anyone with an interest in obscure ’90s arcade games, this is a worthwhile opportunity to give Thunder Hoop a chance to finally get some attention.

Score: 7.0/10

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