Village in the Shade review (PS5)

Developed by Nippon Ichi Software and published by NIS America, Village in the Shade takes the familiar farming simulator formula and gives it a decidedly unsettling twist. Set in the secluded Japanese mountain village of Kagatsu, the game initially appears to offer the usual comforts of rural life, with crops to grow, animals to raise and neighbors to befriend. However, a strict set of eight village rules hints at something much darker lurking beneath the picturesque scenery. By combining a substantial farming simulator with supernatural horror inspired by the developer’s Yomawari series, Village in the Shade creates an unusual blend that is considerably more ambitious than its cosy exterior might suggest.

The story begins with a young child who finds themselves in Kagatsu after an accident in the mountains. With little understanding of how they arrived there, the protagonist is given a dilapidated farm and an opportunity to become part of the community, provided they contribute to the local economy and abide by the village’s traditions. Initially, the villagers are reluctant to welcome an outsider, and becoming an accepted member involves a rather unsettling ritual. As relationships develop, further peculiarities emerge, from unexplained disappearances to the villagers’ apparent acceptance of practices that would raise serious questions elsewhere. The eight rules gradually become the backbone of a larger mystery, with each chapter revealing more about Kagatsu’s history, its inhabitants and the supernatural forces surrounding them. The slow introduction of these elements is effective, allowing the game to establish its rural charm before gradually undermining it. Its substantial narrative also gives the characters meaningful roles beyond simply providing quests and gifts, although the opening can feel drawn out for players eager to reach the horror.

During the day, Village in the Shade delivers a recognisable farming experience. Clearing land, tilling soil, planting seeds, watering crops and harvesting produce form the foundation of a routine that expands into animal husbandry, fishing, mining, hunting, foraging and crafting. Money earned from selling goods can be reinvested in seeds, equipment, furniture and improvements to the farm, while upgraded tools open up additional possibilities. There is a satisfying sense of progression as an initially neglected property develops into a productive homestead, and the changing seasons introduce variety to the surroundings and available activities. Relationships with the villagers provide another reason to explore, with requests, conversations and gifts gradually unlocking character events and rewards. The sheer number of systems makes it easy to settle into a familiar cycle of completing a few chores before deciding to tackle just one more task. However, not every activity remains equally worthwhile throughout the lengthy campaign. Some forms of production become inefficient as resources accumulate, and certain activities offer diminishing returns compared with simply concentrating on profitable crops. Crafting and equipment upgrades can also demand considerable resources and waiting, making progression feel unnecessarily slow at times.

What distinguishes the farming from that of more conventional life simulators is how closely it connects to the central mystery. The protagonist is not simply building a comfortable home but attempting to establish themselves in a community whose traditions conceal troubling secrets. Even routine activities can acquire an uncomfortable undertone, and the villagers’ behavior often makes seemingly ordinary interactions feel suspicious. Friendship events and requests help flesh out the residents, revealing personal conflicts, past traumas and connections to the village’s history. The writing benefits from allowing these relationships to develop over time rather than relying exclusively on supernatural revelations. There are moments when the narrative stretches credibility, particularly when adults rely on a child to investigate dangerous situations, but the broader mystery provides a compelling reason to continue. The absence of romance is hardly a drawback, as the emphasis on friendship, family and the complicated bonds between villagers gives the cast sufficient emotional depth.

Once night falls, Kagatsu becomes a very different place. The rules warn residents against venturing outside after 11 PM, but the story eventually encourages the player to investigate the strange sounds and mysterious visitors that appear after dark. Armed with a flashlight and familiar farming tools, the protagonist explores streets and surrounding areas that seemed welcoming during the day but now feel hostile and unpredictable. Spirits inspired by Japanese folklore roam the environment, each presenting a different threat or puzzle to overcome. Direct combat is generally not the answer; instead, players must observe their surroundings, recognise clues and work out how to avoid or neutralise supernatural encounters. Some confrontations make clever use of the environment and familiar tools, while story-related encounters and larger boss sequences introduce more elaborate patterns and challenges. The contrast between the two halves of the game is one of its strongest qualities, with previously familiar locations becoming unnerving once their inhabitants and atmosphere change. Nevertheless, certain optional encounters rely on obscure solutions, and the rotating selection of nighttime threats can become repetitive over an extended playthrough.

The horror is also integrated into progression rather than existing as a separate distraction. Exploring after dark can uncover valuable items, hidden locations and resources used to unlock upgrades, while encounters and shrine-related activities can improve the protagonist’s health and stamina. These rewards provide practical reasons to take risks, even when the safer option would be to remain at home. The nighttime sections also advance the narrative, meaning that players cannot simply ignore the supernatural elements if they want to understand Kagatsu’s past and reach the conclusion. This interconnected design helps the two genres support one another, although it also creates a pacing issue: those primarily interested in horror must spend considerable time tending crops, gathering materials and meeting other requirements before the mystery can progress. Conversely, players seeking an uninterrupted farming experience may find the story and its dangerous nighttime excursions disruptive.

There is an alternative for those who prefer their rural escapism without the ghosts. Village in the Sunshine removes the main horror elements and offers a more straightforward farming experience, with its own adjustments and additional content. It is a welcome option that broadens the game’s appeal, particularly for players who enjoy the farming systems but have little interest in supernatural scares. However, the two modes are not simply interchangeable versions of the same complete experience: the darker setting contains the central narrative and its mysteries, while the sunnier alternative sacrifices that storyline for a more relaxed approach. The full Village in the Shade experience is therefore the more distinctive proposition, and the one that makes the most compelling use of the developer’s strengths.

Visually, the game makes excellent use of its rural Japanese setting. Kagatsu is filled with traditional buildings, lush vegetation, winding paths and small environmental details that help establish a convincing sense of place. The changing seasons add further character to the landscape, while the stylised character designs and expressive portraits give the villagers distinct identities. The familiar visual sensibilities associated with Yomawari also translate well to the supernatural encounters, allowing spirits to appear strange and threatening without relying excessively on graphic imagery. The presentation is particularly effective when the game transforms its peaceful daytime locations into darker, more unsettling versions of themselves. On PlayStation 5, the art direction is the principal visual attraction, with atmosphere and environmental detail doing more to establish the game’s identity than technical spectacle.

The audio design deserves similar praise. Gentle music and ambient wildlife sounds complement daytime farming, making routine tasks feel relaxing rather than purely functional. At night, the atmosphere shifts through more ominous music, unsettling noises and carefully placed audio cues that can warn of nearby dangers or intensify a sudden encounter. The sounds of footsteps also change according to the surfaces beneath the protagonist, adding a subtle sense of physical presence to exploration. During the more threatening sections, the reduced sense of musical comfort makes the surrounding environment feel considerably less safe. There is no voice acting, but the music, sound effects and written dialogue do enough to convey the intended mood. Together, the visual and audio presentation establishes a strong contrast between the village’s inviting exterior and the horrors hidden beneath it.

The controls and overall gameplay structure are generally well suited to the combination of farming, exploration and puzzle-solving. The different activities are introduced gradually, and the familiar tool-based interactions make it relatively straightforward to move between tending crops, collecting resources and investigating suspicious locations. However, the larger number of systems does not always translate into equally smooth progression. Resource requirements can make equipment improvements feel like a grind, while some nighttime puzzles offer too little guidance for players who fail to notice a crucial clue. The inability to save manually is another frustration: saving is tied to sleeping, which advances the in-game clock and makes it less convenient to stop playing at a chosen moment. These issues do not undermine the core experience, but they introduce friction into a game that otherwise encourages players to lose themselves in its daily routines.

Village in the Shade is at its best when its two identities work together. The farming provides a steady rhythm and a sense of ownership over the player’s home, while the supernatural story gives those familiar activities a greater purpose. Kagatsu is more than a backdrop for crops and crafting; its residents, traditions and unsettling secrets create a world worth exploring, and the contrast between its peaceful days and dangerous nights gives the adventure a distinctive identity. The lengthy campaign also offers plenty of room for developing the farm, strengthening relationships and uncovering optional discoveries. Some systems become less rewarding over time, crafting and upgrades can feel excessively laborious, and repeated nighttime encounters occasionally lose their impact. Even so, these shortcomings are outweighed by the strength of the central concept and the care put into its atmosphere and narrative. Village in the Shade is a memorable choice for players who appreciate farming simulators but want something more unusual from the genre, provided they are willing to embrace both the everyday chores and the horrors that await after dark.

Score: 8.1/10

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