Warrior Cats: Clans of the Forest review (PS5)

Developed by Bamtang Games and published by Trailmark Games, Warrior Cats: Clans of the Forest brings the world of Erin Hunter’s long-running book series to consoles in the form of a turn-based role-playing game. Players create their own feline protagonist and join one of four clans, embarking on a journey through the wilderness to earn their place among the warriors. With familiar locations, recognizable characters and a mythology built around ancient spirits and prophecies, there is plenty of material to draw from. The game clearly understands the appeal of letting fans inhabit this world themselves, but while its foundations are promising, the finished adventure struggles to make the most of its literary origins.

The main Prophecy Mode offers four campaigns, each associated with ThunderClan, RiverClan, ShadowClan or WindClan. Players begin as an apprentice and gradually work their way up the ranks by completing missions, developing relationships with other cats and defending their clan against various threats. The setting has plenty of personality, from the distinct territories to landmarks such as the Moonpool and the Island, while the presence of familiar characters gives established fans another reason to explore. However, the storytelling rarely matches the depth of the source material. Much of the mythology and social complexity that make the books appealing receive relatively little development, and the campaigns lean heavily on familiar situations rather than building a particularly compelling new story. The differences between the clan routes are also less substantial than their separate identities suggest. Newcomers can follow the basic premise, but may struggle to understand why its characters and traditions matter, while longtime readers could be disappointed by the limited ambition of the adaptation.

Character creation provides a more immediately enjoyable way to connect with the experience. Players can name their cat and adjust its appearance, choosing from a broad range of customization options before setting off into the forest. Personalizing a den and collecting accessories add further opportunities to make the adventure feel like one’s own, while crafting gives gathered materials a useful purpose beyond simply accumulating resources. There is a certain charm to the idea of a feline warrior decorating its living space, and these features suit the franchise’s appeal without requiring players to engage with every aspect of its lore. However, the relationship between appearance and character attributes can limit creative freedom, depending on the choices available. Even so, customization is one of the game’s more successful features, particularly for players who want to create a distinctive character and gradually build up a small party of cats.

Combat is arguably the strongest element of Warrior Cats: Clans of the Forest. Encounters unfold through turn-based battles in which players select attacks, use items, recover stamina or attempt to escape when circumstances allow. The system initially appears straightforward, but the different combat stances introduce a welcome layer of strategy. Offensive, defensive and tricky attacks interact through a strengths-and-weaknesses relationship, while sneaky moves offer the possibility of heavier damage at the risk of missing, and reckless attacks trade additional damage dealt for additional damage received. Keeping track of the turn order and anticipating an opponent’s next move can therefore make a meaningful difference. Players can also ambush enemies during exploration to gain an advantage at the beginning of a fight, rewarding a little preparation before the action starts. New moves and additional party members expand the available options as the adventure progresses, although the system never becomes especially complex. It is an accessible approach to RPG combat that offers enough tactical decision-making to keep encounters interesting, even if the underlying structure remains relatively simple.

Unfortunately, the missions surrounding those battles are considerably less engaging. Much of the campaign revolves around collecting materials, hunting particular creatures, patrolling borders and traveling to designated locations. These activities make sense within the context of clan life, but their repetition becomes increasingly noticeable as the hours pass. The relationship-building and progression systems provide some additional motivation, yet advancement can feel rushed, with important changes in rank arriving before the narrative has done enough to make them meaningful. The four campaigns offer reasons to revisit the world, but their similarities mean that subsequent playthroughs can feel like a repeat of familiar routines rather than genuinely different adventures. The additional Defender Mode, which challenges players to survive consecutive battles, offers a useful alternative to the main campaign, while asynchronous Skirmish battles provide another way to test a customized team against other players. These modes add variety, but they cannot completely compensate for the repetitive quest design.

Exploration fares somewhat better when players are simply allowed to enjoy being a cat in the wilderness. The different territories offer opportunities to hunt prey, gather plants and crafting materials, climb trees, leap across obstacles and investigate points of interest. There is an undeniable appeal to moving through the forest as a small animal rather than a conventional fantasy hero, and the ability to interact with the environment helps reinforce that identity. However, the world is not as open or interactive as its scale initially suggests. Invisible boundaries, limited environmental interactions and a relative lack of secrets undermine the sense of discovery, while navigating between objectives can become frustrating. Fast travel is also unnecessarily restrictive, requiring players to locate and unlock designated tunnels before using them to move around the map. Some of the game’s less obvious mechanics and online features are not explained particularly well either, leaving players to work out certain actions for themselves. That can occasionally encourage experimentation, but it more often makes straightforward tasks harder than they need to be.

The visual presentation has its own mixture of strengths and weaknesses. The art direction makes a reasonable effort to evoke the illustrated world of the books, with colorful environments and stylized character designs that suit the setting. The option to use a cel-shaded appearance is particularly appealing, giving the cats a more illustrated look that fits the franchise’s identity. The environments can also be pleasant to wander through, especially when the player is free to explore without the pressure of another repetitive objective. Nevertheless, the graphics lack refinement, and some of the animal models have awkward proportions or movements that detract from their intended charm. The result is a game that can look attractive in concept but uneven in execution.

Controls and audio are similarly functional rather than exceptional. Movement, jumping and traversal are important to the experience, but slightly awkward or unresponsive handling can make navigating the world a bit of a chore at times, particularly when objectives require repeated journeys through familiar terrain. Audio makes a more positive contribution to the atmosphere, with a soundtrack that complements the quieter moments of exploration and helps establish the forest as a place to inhabit rather than merely pass through. Its limited variety, however, means that the music does not develop into a particularly memorable part of the experience. As with several other elements, the presentation is adequate for the game’s ambitions, but rarely pushes beyond them.

Warrior Cats: Clans of the Forest is therefore a game with a clear audience and some worthwhile ideas, but not quite the depth needed to turn its premise into a consistently engaging RPG. The tactical combat, appealing customization and opportunity to explore familiar territories provide a solid starting point, while the additional modes give players more to do once the main campaign begins to wear thin. Unfortunately, repetitive missions, underdeveloped storytelling and a world that offers less interaction than expected prevent the experience from reaching its potential. Fans of the books may find genuine enjoyment in creating their own warrior and spending time among the clans, while younger players or those new to turn-based RPGs could appreciate its accessible mechanics. Those hoping for an adaptation that fully explores the franchise’s rich mythology, however, may come away wishing the developers had taken greater risks. The pieces are here for a more memorable adventure; they simply do not fit together as convincingly as they should.

Score: 7.0/10

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