Alien RPG – Evolved Edition & Rapture Protocol review

The ALIEN The Roleplaying Game: Evolved Edition, its new Rapture Protocol expansion, and the associated Miniatures Set represent Free League’s latest chapter in tabletop horror-sci-fi mastery, expanding a critically beloved system with refined mechanics, new narrative ground, and enhanced physical components. On its own terms, this is an ambitious package that stakes a significant claim in the RPG landscape; its achievements as well as its foibles are deeply rooted in how it balances the legacy of the original Alien RPG with modern expectations of accessibility, cinematic play, and tactile engagement. Continue reading “Alien RPG – Evolved Edition & Rapture Protocol review”

Release roundup: Bee Simulator: The Hive, Battlefield 6 & Pipe Dream Co.

As the year winds toward its close, this week’s slate of new releases showcases how varied today’s gaming landscape has become, with family-friendly exploration, competitive shooters, and bite-sized mixed reality puzzling each carving out space in the spotlight. Bee Simulator: The Hive brings a gentle ecological adventure to PS5 with expanded systems aimed at younger audiences and casual players, while Battlefield 6’s Season 1 injects fresh urgency into its tactical firefights on PC through new modes and revised battlegrounds. Meanwhile, Pipe Dream Co. re-emerges on Quest with a mixed reality overhaul that blends classic puzzle DNA with modern hand-tracking interaction. Continue reading “Release roundup: Bee Simulator: The Hive, Battlefield 6 & Pipe Dream Co.”

Twilight Imperium – Thunder’s Edge review

Twilight Imperium’s new Thunder’s Edge expansion arrives as part of the recent refresh for the fourth edition, and it does so with a sense of ambition that feels entirely in step with the game’s reputation. Published by Fantasy Flight Games under Asmodee, it broadens a ruleset already known for its vastness and injects new layers of variation, asymmetric depth, and long-form strategic tension. It also reframes early-game pacing by introducing new incentives and optional systems, giving veteran groups a surprisingly different tempo from the moment the first strategy cards are drafted. Continue reading “Twilight Imperium – Thunder’s Edge review”

DLC roundup: Elden Ring Nightreign, Dungeons 4, Frostpunk 2 & theHunter: Call of the Wild

Across genres and platforms, this latest wave of DLC releases shows developers stretching their existing worlds in markedly different directions – some chasing high-stakes challenge, others leaning into narrative experimentation, mechanical variety, or pure environmental immersion. From the shadow-drenched labyrinths of Elden Ring Nightreign’s first major expansion to the tongue-in-cheek chaos of Dungeons 4’s newest campaign, the ideological city-building of Frostpunk 2, and the windswept realism of a fresh hunting reserve in Call of the Wild, each add-on tries to carve out its own identity while extending the appeal of its parent game. Continue reading “DLC roundup: Elden Ring Nightreign, Dungeons 4, Frostpunk 2 & theHunter: Call of the Wild”

Total War: Warhammer III – Tides of Torment review (PC)

The Tides of Torment DLC for Total War: Warhammer III arrives as another ambitious expansion from Creative Assembly and SEGA, adding three new Legendary Lords who tap into very different corners of Warhammer’s world. It’s a character-driven pack that aims to broaden campaign variety rather than deliver a new unified narrative, with each Lord leaning heavily into mechanical identity. The result is a bundle where flavour and thematic cohesion land well, even if the mechanical depth and pacing vary across its components. Continue reading “Total War: Warhammer III – Tides of Torment review (PC)”