Three more indies to explore today, as we check out Rainbow Billy: The Curse of the Leviathan, Gleylancer and Space Revenge, all of which were recently released on all major consoles – though Gleylander doesn’t officially launch until later this week. Continue reading “Indie roundup: Rainbow Billy: The Curse of the Leviathan, Gleylancer & Space Revenge”
Category: Classic
Super Monkey Ball – Banana Mania review (PS5)
This week’s release of Super Monkey Ball: Banana Mania for the Nintendo Switch, Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5 and PC feels like an ultimate edition of all things Super Monkey Ball. It is worth picking up? We’ve certainly been having a lot of fun with it. Continue reading “Super Monkey Ball – Banana Mania review (PS5)”
Castlevania Advance Collection review (PS4)
Last week’s Nintendo Direct was full of surprises, and one of them was the launch of the Castlevania Advance Collection. It wasn’t just coming to the Switch though, as PC, Xbox and PlayStation owners also have access to one of the best retro collections in years. We went hands on with the PS4 version. Continue reading “Castlevania Advance Collection review (PS4)”
Diablo 2: Resurrected review (PS5)
Few dungeon crawlers are more iconic than Diablo 2, and it has returned to all major platforms with the release of Diablo 2: Resurrected, bringing the PC classic to console audiences for the first time. We couldn’t resist, and played the PlayStation 5 version. Continue reading “Diablo 2: Resurrected review (PS5)”
Developer interview: Arcade Paradise
Even though most trade shows have been of the digital variety this year, that hasn’t stopped us from coming across our fair share of interesting upcoming games. One of them is Arcade Paradise, which is all about classic arcades but puts a management spin on it, letting you transfer an old laundromat into a vibrant videogame arcade. And yes – the games you put in are playable as well! We checked in with developer Nosebleed Interactive and talked to managing director Andreas Firnigl about their nostalgia-rich project. Continue reading “Developer interview: Arcade Paradise”