We recently met with developer Black Cube Games to take a look at their upcoming game The Tale of Bistun, which blends action adventure gameplay with Persian mythology. Here’s a closer look at the game through an interview with the team. Continue reading “Developer interview: The Tale of Bistun”
Category: Interviews
Developer interview: The Unliving
Over the past few years, Team17 has become one of the premier publishers of indie titles across all platforms. They’re about to launch RocketBrush’s The Unliving into Steam’s Early Access program, a rogue-lite game in which you control armies of the undead as a necromancer. We got in touch with the developer to find out more. Continue reading “Developer interview: The Unliving”
Interview: Alien RPG – Colonial Marines
Just recently, the Destroyer of Worlds expansion for Alien RPG racked up a bunch of awards at the annual Ennies for best tabletop games. Publisher Free League isn’t sitting still though, and have recently released another brand new expansion for the beloved RPG: Colonial Marines. We talked to Andrew E.C. Gaska, the author behind both the original games and its expansions. What follows is a must-read for fans of the Alien franchise and the tabletop adaptations. Continue reading “Interview: Alien RPG – Colonial Marines”
Developer interview: Arcade Paradise
Even though most trade shows have been of the digital variety this year, that hasn’t stopped us from coming across our fair share of interesting upcoming games. One of them is Arcade Paradise, which is all about classic arcades but puts a management spin on it, letting you transfer an old laundromat into a vibrant videogame arcade. And yes – the games you put in are playable as well! We checked in with developer Nosebleed Interactive and talked to managing director Andreas Firnigl about their nostalgia-rich project. Continue reading “Developer interview: Arcade Paradise”
Developer interview: Airhead
During a recent HandyGames press event, we got to see Airhead in action, a wonderfully creative platform puzzler where the main character has a detachable and inflatable head that slowly deflates and needs constant refills. Intrigued as we were, we got in touch with game designer and writer Tobias Jørgensen to find out more about the game, which is being developed in Denmark at Octato. Continue reading “Developer interview: Airhead”