Skyshine’s Bedlam came out last month, but the team hasn’t stopped working on the game – they’re dedicated to tuning the game just right based on the feedback they received post-release. We caught up with them and asked John Mueller, formerly the studio art director at Vigil for both Darksiders games, a couple of questions. Read on for a quick 101 on Skyshine’s Bedlam and our report of this Q&A. Continue reading “Skyshine’s Bedlam Developer Q&A”
Category: Interviews
Back to Bed developer interview (PSN)
Back to Bed comes to three Playstation platforms at once – time to chat with the developers and get a little introduction on this fun little puzzle game with a wonderful art style. Continue reading “Back to Bed developer interview (PSN)”
Sorcerer King – Developer Interview
Stardock’s latest game, Sorcerer King, introduces a brand new angle to 4X – a genre which Stardock helped shape with classics such as Sins of a Solar Empire and Galactic Civilizations. We got in touch with Stardock’s Adam Biessener to get some background info before delving into the game for our review – which will follow very soon! Continue reading “Sorcerer King – Developer Interview”
Hatred – Developer Interview
Perhaps this year’s most controversial game thus far, Hatred was recently released on Steam. We look back on the release and look forward towards the future with PrzemysÅ‚aw Szczepaniak, a Business Development Manager for Hatred developer Destructive Creations. Continue reading “Hatred – Developer Interview”
Bunker – The Underground Game developer interview (PC)
This past week saw the release of Bunker – The Underground Game. An indie point and click adventure inspired by the classic games of the 90s that promises a healthy dose of witty humor and pop culture references. As Otto Thompson, you explore an underground bunker that echoes the cold war era and the threat of nuclear war. Judging from our first half hour with the game, the perfect setting for comedy 😉 We spoke to Tony Sundell, the solo developer behind the project to find out more. Continue reading “Bunker – The Underground Game developer interview (PC)”