Speedrunners 2: King of Speed preview

When it comes to competitive platformers, SpeedRunners carved out a niche as a 2D running game, a chaotic blend of speed, items, and platforming finesse. Now, tinyBuild and Fair Play Labs are bringing back that formula in SpeedRunners 2: King of Speed, with more players, sharper visuals, and enhanced netcode. After some hands-on time with an early build, it’s clear they’re not just updating the look – they’re also polishing the core mechanics that made the original such a joy to race. Continue reading “Speedrunners 2: King of Speed preview”

Scott Pilgrim EX preview (Gamescom)

The Scott Pilgrim series has always had a way of blending style, chaos, and charm into something instantly recognizable, whether in comics, film, or the cult-favorite game from over a decade ago. With Scott Pilgrim EX, Tribute Games is bringing the property back to life in a fresh format, combining nostalgic beats with a new story crafted by Bryan Lee O’Malley himself. It’s a return that feels instantly familiar, yet ambitious enough to carve out its own identity. Continue reading “Scott Pilgrim EX preview (Gamescom)”

Cosmo Tales preview (Gamescom)

Bohemia Interactive is a studio name most people immediately connect with large-scale military simulations like Arma or survival sandboxes like DayZ. That’s why Cosmo Tales comes as such a surprise – a colorful, fast-paced space adventure with a dimension-hopping twist, wrapped in retro sci-fi flair and comic-book storytelling. At Gamescom we had the chance to learn more about this unexpected new project, and it’s safe to say it’s unlike anything else in the studio’s catalog. Continue reading “Cosmo Tales preview (Gamescom)”

Arknights: Endfield preview (Gamescom)

Hypergryph’s Arknights franchise has steadily built a passionate fanbase with its tower defense roots, but the upcoming spinoff Arknights: Endfield is taking a bold new step. Developed by Hypergryph and set to be published internationally by Gryphline, it trades its tactical origins for a real-time action RPG experience fused with base-building and industrial simulation. After seeing it up close at Gamescom, it’s clear the team has big ambitions here – and with a major booth presence, Gryphline is signaling plenty of confidence in this one. Continue reading “Arknights: Endfield preview (Gamescom)”

Super Meat Boy 3D preview (Gamescom)

Super Meat Boy is one of those games that cemented its place in gaming history thanks to its uncompromising difficulty, snappy controls, and sense of humor. Now, about a decade later, Meat Boy is back in a whole new dimension. Super Meat Boy 3D takes the original’s foundation and boldly shifts it into a new perspective, trading flat planes for depth and scale. The question, of course, is whether that razor-sharp gameplay still works when stretched across three axes – and after a hands-on session at Gamescom, the answer seems encouraging. Continue reading “Super Meat Boy 3D preview (Gamescom)”