Superhot review (PC/Xbox One)

The first time we got to play SUPERHOT was back in the summer of 2014. While meeting with the people at Oculus, we got to try on the most recent version of the Rift and the first title we played was SUPERHOT. To this date, it’s one of the best virtual reality experiences we’ve had – and it’s all because of the game’s excellent and innovative mechanics. Continue reading “Superhot review (PC/Xbox One)”

Wondershot review (Xbox One)

The central premise of Wondershot is becoming a familiar one. It’s somewhat similar to the recent Knight Squad, and can also be compared to last year’s Discstorm – which was steam-exclusive but should still be coming to the Vita. In all these games, frantic combat takes place in a small arena with a top-down perspective – and (local) multiplayer is the best way to enjoy it. Continue reading “Wondershot review (Xbox One)”

Foul Play review (Vita)

Not familiar with the game when I started playing it, Foul Play really surprised me with its original premise. The key here was in its title. Foul Play could have been a political simulation or a violent take on a popular sport, but it’s a bit more clever than that. The word “play” has to be interpreted in terms of a stage play, albeit a very unusual one. Continue reading “Foul Play review (Vita)”