It’s been out on PC-based VR platforms for a while, but QuiVr by The Munky (previously responsible for Drunkn Bar Fight) is now available for Playstation VR as well.
When you check out the game’s title carefully, it’ll come as no surprise that QuiVr is built around the concept of archery. It’s been a bit of a household gimmick ever since the early day of Wii/Kinect/Move motion-based gaming, and we’ve seen a few VR examples as well – Ace Banana comes to mind.
As with Ace Banana, QuiVr offers players a wave shooter type of experience, but the big difference is that QuiVr is a title best enjoyed as a multiplayer game. In single player mode, the experience is rather formulaic – though it’s nice to have it as a practice mode and for when the online servers aren’t crowded enough.
Gameplay is straightforward enough – you use two Move controllers to grab arrows behind your back, aim and let go. It’s an intuitive and fun approach to a challenging sport in real life, and protecting your home from a position up on the walls can be thrilling as well (you can also teleport to other positions while doing so). It’s not quite like defending Helm’s Deep in The Two Towers, but you get the idea. To mix things up a little, you can also periodically toss grenades at the oncoming enemies.
Speaking of enemies, there’s a good range of them, which is where QuiVr has a leg up on titles like Ace Banana. Enemies don’t just look different, they also demonstrate different behavior and thus bring a small tactical layer to the game as well. This is especially true of the game’s boss fights, which typically involve some kind of pattern recognition as the key to success.
But although QuiVr feels formulaic in single player, it really comes into its own when played in multiplayer. You can play with two, three or four players and the game automatically ramps up the difficulty level depending on how many have joined in. Persevering with a team of four, and picking up some loot in the process, is a blast – and it keeps you going even though QuiVr doesn’t really have a narrative to push you forward or objectives to strive towards. It’s essentially just a matter of getting high scores and (in multiplayer) working together to do so. As you do, you unlock additional arrow types, grenades and other abilities, which helps change things up if you’re planning on playing for a longer stretch of time.
Audiovisually, QuiVr is best described as “functional” – it’s not a showpiece for VR and the emphasis is firmly on the gameplay here. From that perspective, the action is fast-paced, the controls work great (the best bow and arrow action I’ve seen in any VR title so far) and it’s a blast in multiplayer. The biggest drawback is that, without a team to play with, QuiVr loses a lot of its appeal. Something to keep in mind if you enjoy your VR gaming offline.