Ground Zero review (PS5)

Ground Zero, which we previewed earlier, is a deliberate throwback to the formative years of survival horror, and Malformation Games leans heavily into that identity from the outset. Set in a devastated South Korea following a catastrophic meteor strike, the game follows an elite operative and her partner as they investigate the eerie remains of Busan. The premise blends sci-fi disaster with biological horror, gradually shifting from a straightforward investigation into something far more grotesque and unpredictable. While the setup is compelling and benefits from a strong sense of place that is sure to appeal to genre fans, the narrative itself can feel uneven in its delivery, sometimes leaning too heavily on familiar genre tropes rather than carving out a distinct identity of its own.

That tension between homage and originality carries over into the gameplay, where Ground Zero faithfully recreates the structure of classic survival horror. Fixed camera angles, deliberate pacing, and puzzle-driven progression all evoke the likes of early Resident Evil entries, and for the most part, the formula holds up well. Exploration is methodical and often rewarding, with environmental design encouraging careful observation and backtracking. However, this adherence to retro sensibilities can also work against the experience, particularly when it comes to pacing issues and occasional frustration stemming from limited guidance or obscure puzzle solutions.

Combat introduces a slightly more modern twist, giving players access to both firearms and close-quarters abilities. The inclusion of melee counters and skill-based upgrades adds a layer of depth that helps distinguish it from its inspirations, and there’s a satisfying rhythm to mastering encounters when everything clicks. That said, combat can feel inconsistent, with some encounters veering into clunky territory due to stiff animations or imprecise hit detection. The Genome Points system, which rewards efficient kills with upgrades, is a strong incentive structure, but it doesn’t entirely smooth over the occasional awkwardness in moment-to-moment gameplay.

Controls further reinforce the game’s retro ambitions, offering both traditional tank controls and more modern alternatives. While this flexibility is welcome, neither option feels entirely optimal, and there’s a lingering sense that movement lacks the fluidity expected from contemporary titles. This is particularly noticeable during high-pressure encounters, where responsiveness becomes critical. For players accustomed to classic survival horror, this may feel like an intentional design choice, but others may find it an unnecessary barrier to immersion they’ll wish they could change with a setting or two.

Visually, Ground Zero makes a very strong impression with its use of pre-rendered backgrounds and fixed perspectives. The ruined city of Busan is rendered with a moody, oppressive atmosphere, and there’s a clear attention to detail in how environments convey the aftermath of the disaster. Lighting and environmental effects, particularly the lingering haze and stormy skies, contribute significantly to the game’s tone. However, character models and animations don’t always match the quality of the environments, creating a slight disconnect that can break immersion at times.

The audio design complements the visuals effectively, with a soundscape that leans into tension and unease. Ambient noises and distant echoes help build a constant sense of dread, while the soundtrack remains understated, stepping in primarily to heighten key moments. Enemy audio cues are particularly effective, often signaling danger before it’s visible on screen. Still, voice acting and dialogue delivery can be inconsistent, occasionally undermining the emotional weight of certain scenes.

Ultimately, Ground Zero succeeds most in its commitment to recreating the feel of classic survival horror, offering a deliberate and atmospheric experience that will resonate with genre purists. At the same time, that same commitment can limit its broader appeal, as dated mechanics and uneven execution occasionally hold it back from reaching its full potential. It’s a game that understands the legacy it draws from, even if it doesn’t always evolve it in meaningful ways, resulting in an experience that is both nostalgic and, at times, slightly constrained by its own ambitions.

Score: 7.6/10

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