A review for MXGP 2020? Didn’t we already do one? You’d be correct in thinking that, as MXGP 2020 for the PS4 came out just before the holiday break. The next gen versions weren’t ready yet though, so PS5 and Xbox Series S/X owners had to wait a bit longer. Now it’s here, and we’ve been able to hands on with. Here are our thoughts.
Obviously, as with most games that make the leap to “next gen”, the visuals are going to be one of the first things anyone looks for. MXGP 2020 on the PlayStation 5 features 4K visuals as well as a constant 60 frames per second framerate, so it ticks all of the usual boxes when it comes to next gen gaming – which during all of the promotions talked about frame rates and resolutions.
It’s not a difference of night and day though, because it’s clear very quickly that this is a game that was developed to run on the PS4 – with a level of detail in the textures and off-track activity that makes the experience feel less vibrant than you’d expect from a next gen game. It’s a PS4 game that was upgraded, rather than a PS5 game that was downgraded to also work on a PS4 – we’re assuming that’s the shift we’ll see over the course of 2021.
MXGP 2020 on the PS5 also suffers from the same problem that the PS4 version had in terms of content: some of it’s still in development and will be added to the game post-release. A decent amount of updates will have been added by the end of next month, but there are still a few items (like online races for waypoint mode and a few more tracks to edit) that have a “tbd” release date.
But besides the extra polish, which is welcome even if it doesn’t overwhelm, the PS5 version does offer something that makes the experience better than on the PS4, and it’s something that you don’t get on Xbox either: support for the DualSense controllers. More specifically, the haptic feedback and rumble features that it has.
Obviously, Astro’s Playroom is a good demonstration of the controller, but MXGP 2020 is possibly the best implementation of the haptic/rumble features so far, thanks to the nature of the game. More so than in DiRT 5 (which also has a native PS5 version), contact with the dirt and mud is pronounced and varies greatly from surface to surface. Just like an actual rider, you’ll feel the impact of the bike as you land, and the rumble of less-than-smooth surfaces as you search for grip. It feels great, and although the handling model on the PS4 was perfectly fine it’ll be hard to go back to it after having played it on a DualSense controller.
MXGP 2020 isn’t available as a free upgrade if you already have the PS4 version, and no matter how great the DualSense support is, it’s not worth paying full price again if you jumped in last month. If you didn’t, then the PS5 version is the one to get and will get better as more content drops over the next few months.