Very soon after the release of the PS5 version of MXGP 20, Milestone has launched the PS5 version of Ride 4. How did the upgrade treatment turn out?
Unlike MXGP 2020, Ride 4 comes with a free upgrade for owners of the PS4 version – albeit a temporary one. The way we understand it, if you bought the PS4 edition you can download and play the PS5 version for the next three months, after which your copy reverts to a PS4-only edition. We could be wrong, but other free PS5 upgrades gave players an option to actually claim the game for their libraries, whereas the PS5 version is just listed as ‘free’ for the time being. Something to keep in mind – although you’ll still be able to download and play the PS4 version on the PS5 when the time comes.
The visual upgrade from the PS4 version is a noticeable one, even more so than in MXGP 20. We assume that part of that is that Ride 4’s tracks and environments have a “cleaner” look about them so you don’t notice it as much when textures are “last gen” in nature, but there’s another reason. Milestone, for Ride 4, has put a lot of emphasis on realism, and has painstakingly recreated all the bikes in the game. When viewed in first person, the amount of detail on your dashboard is so astounding that it caused me to lose track of what was happening on the road, resulting in even more crashes than this challenging game otherwise would have.
The added horsepower also translated to 60 frames per second now being the norm, as well as higher resolution assets – both of which we’ve come to expect for PS5 versions now. In addition, races can now feature 20 bikes on the track at once, which certainly makes for more livelier races, especially when you find yourself weaving through the pack after an early mistake or when watching a replay of a game – which is absolutely gorgeous and near lifelike on the PS5.
In terms of content and game modes, this is still the same game we reviewed on the PS4, but it does feature DualSense functionality on the PS5 – which was a highlight in the next gen version of MXGP 20. Ride 4 lacks the impact that the surface has on how the controller reacts to the on-screen action because you’re not jumping and switching to muddy to sandy to harder surfaces all the time, but the DualSense still makes a difference. Here, it’s all about the horsepower – revving up and breaking can easily be felt in every little nuance, which makes controlling your bike both more immersive and more tactile in how much force you apply.
If you already own Ride 4 and just switched to a PS5 then this is a great reason to dive back in. I can’t see a lot of people double-dipping after the free upgrade expires, but if you’ve yet to make up your mind then the PS5 version is the one to get due to superior visuals and DualSense support.