With the PS5 version of Subdivision Infinity DX, the Xbox One edition of Omen of Sorrow and RiMS Racing for the Nintendo Switch, we’re looking at three recent ports to see if these are games you should be picking up – read on to find out more.
Subdivision Infinity DX (PS5)
This one’s essentially a port of a port, as Subdivision Infinity originally launched on iOS back in 2017 and then re-launched as an enhanced version called Subdivision Infinity DX two years later. That version, which came out for all last gen consoles, has now been ported to the PlayStation 5 as well. With Blowfish Studios and Mistfly Games behind, this one delivers some old fashioned deep space dogfighting with an arcade flavor to it.
If you enjoyed games like Star Wars: Squadrons and Redout: Space Assault, then Subdivision Infinity DX is a title you should definitely check out. It doesn’t have the licensing power or scope of the former, but it features all the sci-fi shooting action associated with the genre. And as with Space Assault, you can pick up Subdivision Infinity DX at a budget price point.
There’s no denying the game’s mobile origins though, which is mostly visible in the production values outside of the core gameplay. The story is told though static images and text rather than flashy pre-rendered animations or even live action sequences, so this is far from being the most immersive space opera out there – instead offering a rather forgettable narrative that mostly serves to bridge one mission to the next.
You can see this was originally an iOS title in the game’s simplified control scheme as well, but for a game of this type we’re always glad it doesn’t involve some kind of convoluted scheme that needs 12 different button presses and even more button combinations for a few additional moves. The controls don’t feel intuitive though, and I wish I could just map the firing modes to the face buttons and reserve the shoulder buttons for thrusting, braking and rolling.
You can upgrade your ships and weapons in between missions as well, with five missions that all feature four regular levels and one big boss fight. That makes for 25 story levels in total, which comes down to about four hours of gameplay time – padded a little by mining/salvage scenarios that help you with your upgrades.
Most levels are relatively short, but easy to jump into, and the game doesn’t waste a lot of time getting down to the action, which looks extremely good on a PS5 for such a small production. There may not be a ton of lasting appeal, but if you need a quick fix of some space shooting, the Subdivision Infinity DX offers exactly that.
Omen of Sorrow (Xbox One)
When Omen of Sorrow launched back in 2018, it was a PlayStation 4 exclusive, and we were certainly surprised to see it resurface three years later for the Xbox One. With Eastasiasoft as the new publisher for AOne games’ fighter, the game is now coming to PCs and Xbox owners as well.
What’s especially good news is that the game is being launched at a very budget-friendly price point this time around – in our original review we pointed towards this as a major issue, as Omen of Sorrow first launched at a price point that put it opposite games like Tekken 7 and Injustice 2. Now, at under $20/€20, it’s extremely competitive, and well worth checking out again.
Content-wise, this is the same game we reviewed back in 2018, but the short summary is that you’re looking at a Killer Instinct-like fighter with characters that were all inspired by famous monsters – many of them from the Universal monsterverse. There’s an original storyline that ties them all together as well, and despite a lack of official licenses the developers clearly applied a lot of love for the source material to their game.
It doesn’t come close to the cinematic highs of a game like Injustice 2, but Omen of Sorrow has a great cast of characters and an accessible fighting system. There’s a lack of depth when it comes to the design quality of the arenas and the roster’s a bit small, but that’s much easier to forgive at its current price point. The fighting is solid, and that’s what matters most – although you’d expect these monsters to present players with a bit more blood and guts.
RiMS Racing (Switch)
When you start to think about it, it’s interesting to see how prevalent the motorcycle genre is within videogames. Just in recent years alone, we had games and series like Ride, TT Isle of Man, MotoGP, MXGP come out, and they just announced a new MX vs ATV as well. RiMS Racing was recently added to the roster, and it managed to stand out from the crown with its unique approach to the sport. It was just ported over to the Nintendo Switch as well, after a previous release for PCs and more powerful consoles.
The game was developed by Raceward, which has some veterans from Milestone on board – who themselves are releasing something quite different this month with a Hot Wheels racer. With familiar bikes from the likes of Ducati, Aprilia, Honda and Suzuki, it has licensed motorcycles to race in – though not with a wide roster like you have in Ride 4. Here, there are only eight bikes to choose from, but the devil’s in the details.
Every bike can be meticulously tweaked and analyzed, giving a heavy and rare focus to the engineering side of things that we haven’t seen anywhere else just yet. Helping you (or dazzling you) further with all of that is the ability to gather and review research data on your bike’s performance, letting you tweak things until you reach a perfect blend of performance and personal riding style.
This is a game that prefers depth over breadth of content, and as such it’s for real motorcycle enthusiasts. Casual fans will probably lament the lack of bikes and tracks to choose from, as you only get the 8 bikes and then about a dozen tracks to race on. We played this on a PS5 and the Switch version undoubtedly takes a visual hit, but the unique character of the game means it should draw in those who’ve always wanted to look under the hood of these beasts – and now you can do so while on the go.