Port roundup: Pirates On Target, FUR Squadron & Ball laB II

We always enjoy seeing games reach a larger audience when they get ported to different systems. For that reason, we’re checking Pirates On Target, FUR Squadron and Ball laB II today – titles that were recently ported to consoles after an earlier release on PC.

Pirates on Target review (PS5)

Pirates On Target, developed by RainForest Games and published by Ratalaika, presents players with a deceptively simple yet engaging puzzle challenge. Tasked with strategically placing boxes on a grid to alter the trajectory of cannonballs, the objective is to sink enemy pirate ships. While the premise may seem straightforward, the game’s gradual escalation of difficulty keeps players engaged. With two control options available, the gameplay strikes a balance between accessibility and mental stimulation, offering an entertaining way to spend about an hour.

Despite its casual mobile game roots, Pirates On Target offers a well-paced challenge. As players progress through its sixty levels, the introduction of new elements ensures that complexity steadily rises. This keeps the experience fresh and engaging, avoiding the potential pitfall of monotony even though this is a short game. While the presentation maintains a minimalist approach, it aligns perfectly with the game’s unpretentious nature, focusing on providing a straightforward yet enjoyable puzzle-solving adventure.

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However, it’s important to note that Pirates On Target may not appeal to those seeking a high-octane or deeply immersive gaming experience. Its simplicity and limited replay value could narrow its appeal for some players. Nevertheless, for those in search of a budget-friendly, mentally stimulating puzzle challenge, Pirates On Target provides an accessible and enjoyable option. Its blend of simplicity and challenge strikes a satisfying balance for a casual gaming session – even though this is essentially a mobile title that you’re playing on a big screen.

FUR Squadron review (PS5)

FUR Squadron, published by Raptor Claw, thrusts players into an arcade space shooter inspired by the likes of Star Fox. Set within the confines of a virtual reality training scenario, the plot takes an unexpected turn when an unidentified threat emerges, endangering the squadron. The game’s low poly graphics, rendered with a retrowave aesthetic, combined with a synthwave soundtrack, deliver a stylish visual and auditory experience. Players navigate their spacecraft, armed with lasers and missiles, battling through waves of enemies and engaging in big boss fights.

The diverse squadron members, each with their unique strengths and backgrounds, lend a little depth to the narrative. Blaze Mustela, the intrepid leader, maintains a cool head under pressure. Kiro Nax is a very skilled pilot and Axel Mex is a tech-savvy engineer with a wealth of knowledge to add to the team. This trio forms the heart of the FUR Squadron, a close-knit crew fighting against a looming galactic threat.

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While FUR Squadron pays homage to classic rail shooters, its short playtime of less than half an hour and limited replayability is likely to leave players craving more. The on-rails gameplay, though well-executed, offers a relatively easy default difficulty, potentially leaving genre veterans yearning for a greater challenge as well. The game’s ‘VR simulation’ setting, while visually captivating, confines the action to a digital space, which may also leave players longing for more varied and immersive environments.

In conclusion, FUR Squadron successfully captures the essence of beloved classics like Star Fox, delivering a polished rail shooter experience. Its charming characters, engaging combat, and nostalgic influences make for an enjoyable intergalactic adventure. While it may lack the depth and challenge of larger-scale titles, it offers a satisfying diversion for fans of the genre, providing a short but entertaining romp through cyberspace combat in what is essentially an indie take on the Star Fox formula.

Ball LaB II review (PS5)

Ball laB II, the sequel to the ball-rolling puzzle platformer that was Ball laB, offers a familiar yet challenging experience. Tasked with guiding a small white ball through a series of increasingly perilous levels, players must navigate hazards like spikes with precision and dexterity. The game’s difficulty ramps up significantly after the initial stages, demanding quick reflexes and some thinking ahead to progress. While the first twenty levels provide a relatively manageable introduction, the subsequent challenges will push players a bit harder – though most of the game’s trophies will pop much sooner than that.

Visually, Ball laB II adopts a minimalistic style, with a white ball set against a backdrop of red, black, and blue. The environment features various obstacles, predominantly triangular spikes, creating a stark but functional aesthetic. The Unity-based graphics are serviceable in that sense, but lack the polish and flair found in higher-budget titles. However, the game’s audio elements fall short, with lackluster music and repetitive death/destruction sounds.

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One of the game’s strengths lies in its swift respawn system, minimizing downtime between attempts. This feature proves crucial given the game’s challenging nature, especially in later levels where precision platforming is essential. Hit detection inconsistencies and demanding jump sequences near the screen edges can lead to frustration here, so the inclusion of three difficulty levels is nice, with Easy mode offering a more relaxed experience.

Despite its simplicity, Ball laB II’s difficulty curve may deter some players, particularly as frustration mounts in the later stages. The game’s appeal may primarily lie in its potential for easy trophies, making it a viable choice for completionists seeking a quick achievement boost. Ultimately, Ball laB II is a test of patience and perseverance, with the true challenge lying in how many deaths players can endure before reaching the end or calling it quits. A quick diversion, but nothing you’ll remember a month from now.

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