Developer interview: Deliver Us Mars

Developer KeokeN Interactive just launched Deliver Us Mars together with Frontier Foundry, which we reviewed on the PlayStation 5. We also got in touch with Koen Deetman, Game Director for Deliver Us Mars at KeokeN. We looked back at the development of the game, and how the team have experienced the launch window. Continue reading “Developer interview: Deliver Us Mars”

DLC roundup: King of Fighters XV, Justice Sucks, Ghostbusters: Spirits Unleashed & Redout 2

It’s not just about new games – we also like to revisit slightly older ones when they receive new content. We’re doing that today with King of Fighters XV, Justice Sucks, Ghostbusters: Spirits Unleashed and Redout 2. Continue reading “DLC roundup: King of Fighters XV, Justice Sucks, Ghostbusters: Spirits Unleashed & Redout 2”

Developer interview: SCARS: The Game of Imperfections

We always get intrigued when games start to cross traditional boundaries. Sometimes that leads to a hybrid of genres in a videogame, and at other times it’s an instance of an IP jumping across to a different format. We recently learned about SCARS, a card-based game that’s quite unlike other card games in that it serves mostly as a conversation starter. All the cards include questions that let players discuss things that are personal to them – many of them body-centered, like the story behind a scar you have.

We’ve already played a few rounds, and it’s a game that’s great at bringing out little-known facts even from those closest and dearest to you – ultimately letting friends grow closer and reach a better understanding of one another. It’s not going to be a typical game night, but playing SCARS can become both a meaningful and memorable experience. We talked to Erin Montgomery, one of the creators of the game at Bonfire Social, to find out more. The game is currently on Kickstarter and with almost a month to go it’s already fully funded! Read on to find out more. Continue reading “Developer interview: SCARS: The Game of Imperfections”