When Journey to the Savage Planet launched last year, we enjoyed its mix of exploration and quirkiness. Now, with Hot Garbage, it’s received its first dose of DLC. Is it worth picking up?
Besides being one of the more original AA games to launch last year, Journey to the Savage Planet also had tons of personality to enjoy. This carries over to the Hot Garbage expansion, which takes place on the cleverly titled planet of DL-C1. You’re sent there on a mission to discover why a destination formerly intended as a beautiful beach getaway has somehow been turned into a huge pile of garbage.
Having the ability to explore a whole new planet sounds like you’re in for a long ride, so I was surprised that the narrative wrapped up neatly within the scope of two hours. Within that timeframe, you’ll discover that a hostile company is trying to mess with Kindred Aerospace’s plans for the planet, and the expected collection of puzzles and confrontations ensues.
Although you’re facing a different antagonist (the AI Kronus) this time, Hot Garbage looks and feels quite a lot like the base game. Outside of the beachfront/retirement home setting, many of the assets used in the environment appear lifted from the base game. There are new plants and lifeforms to discover (and add to your Kindex), but don’t expect something radically different than before.
A bigger change comes in the shape of now being able to fly – though only for a very brief moment before your jetpack runs out of power. One way around this is to fly though insta-charge rings that are usually placed in spots that eventually lead you to some kind of objective rather than allowing you to fly freely around the new planet’s environments.
At the end of the day (or rather, at the end of two to three hours of playing) Hot Garbage feels quite a bit like just another mission in Journey to the Savage Planet. If you enjoyed that game, however, then that’s not a bad thing. I definitely enjoyed it, but was left with that “I wish there was more” feeling at the end.