One of the most interesting concepts coming out of the indie scene this year is One Hand Clapping. Developed by Bad Dream Games and published by HandyGames for all major platforms (including mobile), it’s due out later this year and features voice-operated mechanics to help you pass its puzzle platforming levels. We got in touch with creative director Thomas Wilson to find out more. Continue reading “Developer interview: One Hand Clapping”
Category: Indie
Port roundup: Subdivision Infinity DX, Omen of Sorrow & RiMS Racing
With the PS5 version of Subdivision Infinity DX, the Xbox One edition of Omen of Sorrow and RiMS Racing for the Nintendo Switch, we’re looking at three recent ports to see if these are games you should be picking up – read on to find out more. Continue reading “Port roundup: Subdivision Infinity DX, Omen of Sorrow & RiMS Racing”
Developer interview: Deflection
Deflection recently launched on Steam and is an expanded digital take on the famous board game Khet, which was also popularized as ‘laser chess’, with several home computer versions in the 80s and 90s. We talked to Philippe Teichmann, the developer behind Coreffect Interactive’s Deflection. Continue reading “Developer interview: Deflection”
Indie roundup: TOEM, Glo & A Day Without Me
We are taking a look at three brand new releases from the indie scene, as we look at TOEM on the PS5, Eastasiasoft’s console port of GLO and A Day Without Me for PlayStation 4. Continue reading “Indie roundup: TOEM, Glo & A Day Without Me”
Release roundup: Arboria, Reshaping Mars & Family Trainer
As we’re entering a season full of big profile releases, we’re not losing sight of some of the smaller games out there. Today, we’re taking a look at the recent 1.0 release of Arboria, the Early Access release of Reshaping Mars and the exercise-centered Family Trainer for the Switch. Continue reading “Release roundup: Arboria, Reshaping Mars & Family Trainer”