NEON Squad Tactics review (Quest)

NEON Squad Tactics, developed by Tin Man Games, is out now on the Meta Quest platform. With a mix of 80s and cyberpunk vibes, it plunges players into the vibrant, neon-soaked world of UltraCity. A strategy game at heart, it offers a blend of immersive virtual reality gameplay and tactical decision-making, and we took it for a spin on a Quest 2 headset. Continue reading “NEON Squad Tactics review (Quest)”

DLC roundup: Construction Simulator, Tropico 6 & Teardown

If you’re looking for something new to play over the weekend, then there’s always the option to add new content to the games you already own. With a look at new DLC releases for Construction Simulator, Tropico 6 and Teardown, we’re checking out three new options for you today. Continue reading “DLC roundup: Construction Simulator, Tropico 6 & Teardown”

Developer interview: Aerial_Knight / We Never Yield

When it launched back in 2021, Aerial_Knight’s Never Yield was received as an audiovisually striking title with a message that resonated as it embraced the developer’s own heritage as a black developer. Now, Neil Jones (Aerial_Knight) is getting ready to launch his follow-up, We Never Yield, and we caught up with him to discuss his game development journey and what we can expect from the upcoming game. Continue reading “Developer interview: Aerial_Knight / We Never Yield”

Still Wakes The Deep review (PS5)

Still Wakes the Deep, which was just released by Secret Mode, marks a return to the first-person narrative horror genre that developer The Chinese Room has been very successful in before. Available now on major platforms including the PlayStation 5, this atmospheric horror game plunges players into the eerie and treacherous environment of an offshore oil rig during the 1970s, combining rich storytelling with immersive gameplay and excellent visuals. Continue reading “Still Wakes The Deep review (PS5)”

Blade & Sorcery review (PCVR)

Blade & Sorcery, developed by WarpFrog, has long been a standout title in the VR landscape because of the time it spent in Early Access. It was renowned for its innovative melee, ranged, and magic combat mechanics, and now there’s the release of its 1.0 version, which we’re checking out on a PCVR setup with a Quest headset. Continue reading “Blade & Sorcery review (PCVR)”