ChainStaff review (PS5)

ChainStaff, developed and published by Mommy’s Best Games, brings a strikingly unconventional action concept to PlayStation 5 – one that fuses arcade immediacy with a mechanical hook that feels both elegant and demanding. Set against a backdrop of alien infestation and grotesque biological mutation, the game leans into a surreal, almost heavy metal album-inspired tone, where the protagonist’s fusion with a parasitic entity becomes both narrative driver and gameplay enabler. While the premise is intentionally pulpy, it establishes a consistent thematic throughline that supports the game’s emphasis on risk-reward decision making, particularly when it comes to how players deal with stranded survivors and their own moral trajectory. Continue reading “ChainStaff review (PS5)”

Sigma Star Saga DX review (PS5)

Sigma Star Saga DX arrives on PlayStation 5 through WayForward in cooperation with Mighty Rabbit, reviving their unusual genre hybrid with a modernized edge that leans heavily on refinement rather than reinvention. Its premise remains as distinctive as it was in 2005: a spacefaring double-agent narrative where pilot Ian Recker infiltrates an alien empire while navigating divided loyalties. That setup still carries intrigue, but the storytelling tends to oscillate between engaging twists and somewhat uneven pacing, with dialogue and character beats that feel sharper in this updated version yet still rooted in older design sensibilities. Continue reading “Sigma Star Saga DX review (PS5)”

Port roundup: Incantation, NO-SKIN & NubiaPhobia

There’s something quietly reassuring about seeing niche titles make the jump to new hardware, and this latest batch of PlayStation 5 ports highlights just how diverse that landscape can be. From slow-burning psychological horror to structurally experimental roguelikes and offbeat point-and-click adventures, these releases don’t chase mainstream appeal so much as they double down on their original identities. The result is a trio of experiences that feel distinctly uncompromised, for better and for worse, offering everything from oppressive atmosphere to surreal storytelling and genre throwbacks that aren’t afraid to show their rough edges. Continue reading “Port roundup: Incantation, NO-SKIN & NubiaPhobia”

GRIME II review (PS5)

Grime II builds on the foundations of its predecessor with a clearer sense of identity, refining its blend of methodical combat and surreal worldbuilding into something that feels both more accessible and more ambitious. Clover Bite’s follow-up again casts players as a shape-shifting entity, but this time leans harder into the idea of absorbing enemies and repurposing their forms, creating a gameplay loop that ties narrative concept and mechanical execution together in a more cohesive way than before. The result is a sequel that feels less opaque in its opening hours, though it still embraces a deliberately alien tone that won’t resonate with everyone. Continue reading “GRIME II review (PS5)”

People of Note review (PS5)

People of Note feels like a stylistic outlier in the RPG space, blending turn-based combat with rhythm mechanics and wrapping it all in a musical theatre presentation that feels as ambitious as it is unconventional. Developed by Iridium Studios and published by Annapurna Interactive, the game follows aspiring pop singer Cadence as she travels across a musically fractured world in pursuit of stardom, only to become entangled in a broader conflict that threatens the very fabric of music itself. It’s a premise that leans heavily into theatrical flair, and while it occasionally stumbles in execution, it succeeds in carving out a distinct identity. Continue reading “People of Note review (PS5)”