Neopets: Mega Mini Games Collection – The Neopian Arcade Odyssey arrives as both a nostalgic revival and a modern reinterpretation of one of the internet’s most formative gaming spaces, bringing together a wide selection of classic browser-era mini-games under a single umbrella. Developed by No Gravity Games and published by Sidewalk Games, the collection leans heavily on its legacy, but attempts to frame that nostalgia within a more cohesive structure through a light story mode that ties its disparate activities together. That narrative layer, while charming in concept, remains fairly minimal in execution – serving more as connective tissue than a compelling driver, though it does help give a sense of progression that the original web-based format never truly had. Continue reading “Neopets – Mega Mini Games Collection – The Neopian Arcade Odyssey review (PS5)”
Category: Games
Port roundup: Trash Goblin, New Super Lucky’s Tale & Go Home Annie: An SCP Game
There’s something quietly revealing about revisiting games through the lens of a new platform, especially when those games arrive with the promise – implicit or otherwise – of refinement or subtle changes. Recent PS5 ports like Trash Goblin, New Super Lucky’s Tale, and Go Home Annie: An SCP Game highlight just how varied that promise can be. From cozy, low-stakes tinkering to bright, nostalgic platforming and unsettling, system-driven horror, these titles span a broad tonal and mechanical spectrum. What they share, however, is the challenge of translating their core identities to new hardware. Continue reading “Port roundup: Trash Goblin, New Super Lucky’s Tale & Go Home Annie: An SCP Game”
Fishbowl review (PS5)
Fishbowl, developed by imissmyfriends.studio and published by Wholesome Games, positions itself as an introspective slice-of-life narrative that leans heavily into themes of grief, early adulthood, and emotional isolation. Set over the course of a month, the game follows Alo as she adjusts to a new job and a new city while processing the recent loss of her grandmother. It’s a premise that immediately distinguishes itself through its grounded, personal stakes, though its deliberate pacing and subdued storytelling won’t resonate equally with every player. The game’s strength lies in its authenticity, but that same restraint can occasionally make its narrative feel uneventful or overly drawn out. Continue reading “Fishbowl review (PS5)”
EverSiege: Untold Ages review (PC)
When we first saw EverSiege: Untold Ages during its earlier preview phase, it already hinted at an ambitious blend of genres, combining real-time strategy, roguelite progression, and hands-on hero control. Now, in its full PC release from Tindalos Interactive and Dear Villagers, that hybrid design has taken shape into something that feels both familiar and refreshingly experimental. The core premise revolves around defending and rebuilding Bastion while pushing back against relentless enemy forces, but the real hook lies in how it transforms defense into an aggressive, evolving campaign where each run reshapes both the battlefield and the player’s approach. Continue reading “EverSiege: Untold Ages review (PC)”
Ghost Master: Resurrection review (PS5)
Ghost Master: Resurrection marks the return of a cult-classic strategy title, revived by Mechano Story Studio and published by Strategy First, now reimagined for modern platforms like the PlayStation 5. At its core, the game retains its distinctive premise: players take on the role of an unseen orchestrator of hauntings, deploying a roster of ghosts to terrify unsuspecting mortals across a variety of sandbox-style scenarios. It’s a concept that still feels refreshingly original even years later, blending puzzle-solving with management systems in a way few games attempt. While the narrative framing remains relatively light – structured more as a sequence of themed hauntings than a deeply interconnected story – it succeeds in creating a playful, slightly macabre atmosphere that leans into humor as much as horror. Continue reading “Ghost Master: Resurrection review (PS5)”