SEUM: Speedrunners from Hell review (Xbox One)

SEUM: Speedrunners from Hell is now available on Xbox One. How does this speedrunner, inspired by classic PC shooters, fare on console?

SEUM, a hybrid of sorts between Quake and Super Meat Boy, was well-received on PC last year – the platform for which we originally reviewed the game. Since then, it’s gotten a few fixes, updates and additions in the form of free extra content. All of those have been added to the Xbox One version, including the free map packs which add a bunch more levels into the mix.

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Our original review describes the game fairly well even if you’re playing it on Xbox, but the biggest change lies in the fact that you’re now controlling the game with a gamepad. In this change also lies the biggest challenge, because quick navigation and turning just isn’t as easy when not using a mouse and keyboard combination. It’s also quite a leap for people who played Quake back in the day, even if they’ve switched to console gaming by now.

The developers seem to have realized this, because a major tweak to the controls was added to the Xbox One version: the ability to go into ‘bullet time’ mode with the press of a button. Doing so takes a bit of speed out of things, but it does allow you to navigate the trickiest sections a little easier without losing too much time turning and aiming with your thumbsticks.

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It’s not really a case of making the game better or worse – it’s a necessary addition for the gamepad crowd. One question I was left with, however, is how even this makes the playing field. Sure, it makes console owners more competitive, but comparing best times across platforms will never feel completely fair – at least not to the loser.

SEUM: Speedrunners from Hell, a year after its initial release, is still a fun retro-inspired title that offers hours of fun. Think Mirror’s Edge, but with a short of occult-infused adrenaline and more lasting appeal for the speedrunning crowd.

Score: 7.3/10

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