SEUM: Speedrunners from Hell review (Xbox One)

SEUM: Speedrunners from Hell is now available on Xbox One. How does this speedrunner, inspired by classic PC shooters, fare on console?

SEUM, a hybrid of sorts between Quake and Super Meat Boy, was well-received on PC last year – the platform for which we originally reviewed the game. Since then, it’s gotten a few fixes, updates and additions in the form of free extra content. All of those have been added to the Xbox One version, including the free map packs which add a bunch more levels into the mix.


Our original review describes the game fairly well even if you’re playing it on Xbox, but the biggest change lies in the fact that you’re now controlling the game with a gamepad. In this change also lies the biggest challenge, because quick navigation and turning just isn’t as easy when not using a mouse and keyboard combination. It’s also quite a leap for people who played Quake back in the day, even if they’ve switched to console gaming by now.

The developers seem to have realized this, because a major tweak to the controls was added to the Xbox One version: the ability to go into ‘bullet time’ mode with the press of a button. Doing so takes a bit of speed out of things, but it does allow you to navigate the trickiest sections a little easier without losing too much time turning and aiming with your thumbsticks.


It’s not really a case of making the game better or worse – it’s a necessary addition for the gamepad crowd. One question I was left with, however, is how even this makes the playing field. Sure, it makes console owners more competitive, but comparing best times across platforms will never feel completely fair – at least not to the loser.

SEUM: Speedrunners from Hell, a year after its initial release, is still a fun retro-inspired title that offers hours of fun. Think Mirror’s Edge, but with a short of occult-infused adrenaline and more lasting appeal for the speedrunning crowd.

Score: 7.3/10

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