We recently had the opportunity to meet with the developers of DeathSprint 66 during Gamescom, where we had our first hands-on time with the game. After getting a taste of its intense, fast-paced action, we were eager to dive deeper into the full experience. The game, developed by Sumo Digital and published by Secret Mode, brings a fusion of competitive racing and gladiatorial combat to the PC. Set in a dystopian future where the thrill of violence and speed are broadcasted to a bloodthirsty audience, the game casts players as “Clone Jockeys” who must race for their lives, quite literally. With an endless supply of clones at your disposal, every race is a fresh opportunity to prove your worth, or to die trying. It’s a bit like Death Race, but on foot, and on steroids. Continue reading “DeathSprint 66 review (PC)”
Author: Press Play Media
Crossy Road Castle review (PS5)
Crossy Road Castle, developed by Hipster Whale, brings a fresh twist to the platforming genre by expanding on the beloved formula of the original niche hit Crossy Road. This time around, the focus is on chaotic, co-op multiplayer fun, as players make their way through procedurally generated towers filled with traps, enemies, and quirky surprises. The PlayStation 5 version of the game captures the essence of classic arcade fun, making it an easy-to-pick-up title, but one with enough replay value to keep you coming back for more. Continue reading “Crossy Road Castle review (PS5)”
Perennial Order review (PS5)
Perennial Order, developed by Gardenfiend Games and published by SOEDESCO, delivers an atmospheric 2D boss rush experience set in a dark fantasy world. It borrows elements from games like Hollow Knight and Titan Souls, blending intense, one-hit-death combat with intricate visual storytelling. It offers a unique spin on the boss rush formula, pulling players into a nature-infested horror where every encounter is a test of both skill and endurance, and we tested it on a PlayStation 5. Continue reading “Perennial Order review (PS5)”
Port roundup: Aidan in Danger, The Last Shot & Mining Mechs
Aidan in Danger, The Last Shot and Mining Mechs all first saw the light of day on PC, but have now been released on consoles. Here’s a closer look at all three. Continue reading “Port roundup: Aidan in Danger, The Last Shot & Mining Mechs”
Developer interview: David Wise & Takaya Imamura
When we visit trade shows, one of the best things for us are the opportunities to meet with some of the developers who have helped shape our industry. It’s incredibly rare to get two legends in a room together, but that’s what happened this year at Gamescom, where we talked to Takaya Imamura and David Wise. Imamura-san is current working on OMEGA 6 The Triangle Stars, whereas David Wise did the music on the recently released Gimmick! 2. To video game fans, they’re of course known for their legendary work on series like Donkey Kong Country, Star Fox and F-Zero. Here’s what we learned about their thoughts on game development, creativity, and how their experience is shaping the work they do today. Continue reading “Developer interview: David Wise & Takaya Imamura”