Due out for release next month on a variety of systems, LEGO DC Super-Villains features familiar LEGO gameplay from Traveller’s Tales but with a different kind of attitude. We got a hands on demo during Gamescom.
What we know
If you’ve never played a LEGO game by Traveller’s Tales before, then the odds of you reading this are pretty slim. If you have, then you’re already familiar with their many licensed productions – ranging from Marvel to DC and from Star Wars to Indiana Jones.
LEGO DC Super-Villains focuses on some of the most iconic bad guys in comic book history, including Lex Luthor and the Joker. Say what you will in the whole “Marvel vs. DC” debate, but DC’s bad guys definitely feel more iconic to me than Marvel’s antagonists – no matter how awesome Thanos is.
What we saw
We met with Traveller’s Tales during Gamescom, and got to play through the bulk of the Gorilla City level – in which a band of super villains try to get into the city and eventually run into Gorilla Grodd, last seen in videogame form in Injustice 2.
For a very literal “what we saw”, we uploaded gameplay footage from our playthrough for you to watch as well. It can be viewed right here:
What we thought
It’s nice to see TT tackle the DC universe again, since it’s been a while since the LEGO Batman games came out. Gameplay-wise it’s pretty much exactly what you’d expect, though I was surprised to be playing with such a large group of characters at once – making individual roles feel more insignificant, especially for characters not heavily featured in cutscenes. Hopefully the final game is more balanced in this regard, shining more of a spotlight on DC’s excellent cast of villains. Since that typical LEGO videogame sense of humor is present and mixed with a slightly darker (villain) vibe, we can’t wait to find out.