Eden-Tomorrow from Soulpix evokes memories of one of my favorite Playstation VR games to date, but how does it play? Here’s our review.
I may be in the minority here, but Robinson: The Journey is still one of my favorite PSVR titles thus far. Sure, I see the limitations in its gameplay design, but it delivered one of the most awe-inspiring experienced I’ve had in VR. With lush landscapes, detailed visuals and varied locations, it successfully transported me to an alien world – and I haven’t even mentioned the life-sized dinosaurs and how the power of VR gave me an amazing sense of scale.
Eden-Tomorrow immediately took me back to that experience, but the comparison ultimately is also its biggest shortcoming. Nevertheless, if you enjoyed Robinson like I did then you’ll probably enjoy Eden-Tomorrow as well. Like Robinson, it takes you to another world, and like Robinson, it sports gorgeous visuals and larger-than-life creatures.
Together with a robot buddy of yours called Newton, you crash on a strange planet. As you try to piece together what happened, you also quickly discover that you’re not alone and the planet is filled with danger. Switching gameplay modes between your own perspective and that of Newton, you tackle the game’s dangers and puzzles in order to survive your perilous situation.
Sounds not too unlike Robinson, right? Only you had an awesome baby dinosaur as a buddy in that game and Newton feels like he was inspired by Portal’s GLaDOS – but he ultimately comes across as GLaDOS’ somewhat annoying little cousin no one wants to hang around with. While GLaDOS had a well written narrative going and was backed by great pacing and a stellar voice performance, Newton seemingly has an endless stream of dialogue ready for you, to the point where you’re going to wish there was a “be quiet for a second!” button – or the ability to play fetch with him (like with the baby dinosaur in Robinson), only to quickly run away while he searches.
Eden-Tomorrow also falls slightly short of the mark visually when compared to Robinson, but it’s still an extremely impressive effort from Soulpix. The visuals and animations are great – I’d say the only downside here is that the environments aren’t as rich as those in Crytek’s game. Easy to forgive when you consider Crytek’s size at the time and the support they received from the VR industry, and when you consider Eden-Tomorrow budget price tag its visuals are all the more impressive.
Gameplay-wise, Eden-Tomorrow pushes exploration and puzzles – with the ability to switch to Newton to aid you – but always feels linear almost to the point of being too restrictive. Robinson was ultimately quite linear too, but provided a better sense of freedom than Eden-Tomorrow does. With Eden-Tomorrow, it feels like there’s so much more to the world you’d want to see – but you never quite can.
Still, for a sense of VR wonder with a ton of sci-fi influence, Eden-Tomorrow has been one of my best experiences since that Crytek title I’ve been mentioning a bunch. Soulpix’ sci-fi adventure provides plenty of ‘ooohs and ‘aaahs’ as you stare at immense creatures who are looking for food, hoping they don’t spot you. I had fun during my four hour playthrough, despite its shortcomings. Despite Newton, even.