During Gamescom, we met with Fast Travel Games – developers of Apex Construct – to discuss and play their upcoming VR game The Curious Tale of the Stolen Pets. We came away with first impressions as well as gameplay footage – check it out blow.
What we know
An interactive story told by your grandfather, The Curious Tale of the Stolen Pets takes you back to your childhood through a series of interactive miniature worlds/scenes. In these, you can freely rotate and explore the scene, which spins in front of you to give you access to everything it has to offer. Completing puzzles, you retrieve stolen pets as well as other rewards, all the while uncovering more about your past and your currently strained relationship with your sister.
What we saw
We played through one of the game’s scenes during our hands-on session at Gamescom. This included a short scene at the start of the game that serves as a level select in which you choose a picture frame to start up a level. The entire session was captured, and you can see for yourself below:
What we thought
The art style in The Curious Tale of the Stolen Pets is absolutely adorable. The round playing field that you can interact with also works really well in VR, as it lends itself to peeking around corners and getting closer up to the various little elements of the scene. VR also works well at delivering a sense of scale, with a large miniature world in front of you but you clearly being a far larger entity interacting with it. As such, it’s a game that will probably benefit from standing up during a playing session rather than sitting down. Not only does it get the sense of scale across better that way, you’re also going to enjoy leaning in, stepping sideways to catch a glimpse of what’s around the corner and maybe even peeking at the miniature game world from above.
The Curious Tale of the Stolen Pets started like a small project for Fast Travel Games, and grew into its own thing from there. However, we have a feeling it will still be a relatively short game with a limited number of scenes to interact with and a fairly casual level of difficulty. It’s an almost magical experience though, so we’re looking forward to going hands on with it again when the full game comes out.