Perun Creative’s Kromlech is shaping up to be a deliberate throwback to a very specific era of RPG design – one where systems take precedence over spectacle, and player mastery is something that’s earned rather than granted. Drawing inspiration from early 2000s immersive RPGs while layering in modern rogue-lite sensibilities, it’s a project that wears its ambition openly. Based on its Early Access debut, that ambition is already visible, though not yet fully realized. Continue reading “Kromlech preview (PC)”
Category: Games
Indie roundup: The Coin Game, Living Dead House & Retro Drive: Revamped
Indie releases rarely arrive in neat, uniform packages, and this latest batch is a good reminder of just how wide the spectrum can be. From the freeform, nostalgia-driven sandbox of The Coin Game to the stripped-back survival loops of Living Dead House and the high-speed precision of Retro Drive: Revamped, each title leans hard into a specific arcade-inspired identity while approaching it from a very different angle. What ties them together is a shared focus on immediacy – games built around quick engagement and repeatable loops – but the way they sustain that engagement varies significantly. Some rely on atmosphere and authenticity, others on challenge and score-chasing, and not all of them strike that balance equally well, making this a particularly varied lineup in both tone and staying power. Continue reading “Indie roundup: The Coin Game, Living Dead House & Retro Drive: Revamped”
Life is Strange: Reunion review (PS5)
Returning to the world of Life is Strange has always been about more than revisiting characters – it’s about reconnecting with a tone, a rhythm, and a certain emotional vulnerability that few narrative-driven games manage to sustain. With Life is Strange: Reunion, Deck Nine Games and Square Enix attempt to bring closure to Max Caulfield and Chloe Price’s story, framing it as a high-stakes finale that blends supernatural tension with deeply personal conflict. Set against the looming threat of a catastrophic fire at Caledon University, the narrative leans heavily into themes of regret, memory, and consequence. While that setup carries immediate emotional weight, the execution doesn’t always match the ambition, occasionally struggling to balance spectacle with the grounded intimacy that defined earlier entries. Continue reading “Life is Strange: Reunion review (PS5)”
Super Mario Bros. Wonder + Meetup in Bellabel Park review (Switch 2)
When Super Mario Bros. Wonder originally launched, it marked a long-overdue reinvention of Nintendo’s 2D platforming formula, breaking away from the safe familiarity of the “New” era with a bold, expressive identity. This Nintendo Switch 2 Edition, published, developed and expanded by Nintendo, revisits that already acclaimed foundation while layering in new content through the Meetup in Bellabel Park expansion. The result is a package that feels both definitive and slightly conflicted – an already excellent game enhanced in meaningful ways, yet not always expanded in ways that feel essential for returning players. Continue reading “Super Mario Bros. Wonder + Meetup in Bellabel Park review (Switch 2)”
Go! Go! Mister Chickums review (PS5)
Go! Go! Mister Chickums arrives on PlayStation 5 as a deliberately old-school platformer, drawing heavily from the single-screen arcade design philosophy that defined much of the 1980s (think Donkey Kong, Bubble Bobble, etc). Developed and published by com8com1 Software, it frames its premise with a simple, almost cartoonishly playful setup: a determined chicken sets out to recover stolen eggs from a mischievous antagonist. It’s a narrative that exists largely as a functional excuse to propel the action forward, but in doing so it captures the immediacy and clarity that its inspirations relied on. That simplicity works in its favor early on, though it also means there’s little in the way of evolving stakes or narrative payoff as the experience progresses. Continue reading “Go! Go! Mister Chickums review (PS5)”