Today we’re looking at Gear.Club Unlimited 2 – Tracks Edition, a re-release of a Switch-exclusive title that was originally released back in 2018 as one of the rare non-kart racers on the system. How does it fare in 2020? Continue reading “Gear.club Unlimited 2 – Tracks Edition review (Switch)”
Release Roundup: Desperados III DLC & Active Neurons 2
In this release roundup, we take a look at two smaller releases – a brand new mission to play for the excellent Desperados III and the sequel to an abstract puzzler: Active Neurons 2. Continue reading “Release Roundup: Desperados III DLC & Active Neurons 2”
Marvel’s Avengers review (PS4)
Arguably the first of the big post-summer blockbuster games is here with Marvel’s Avengers, published by Square Enix and produced by Eidos Montréal, it comes out this week for Xbox One, PlayStation 4 and PC. We tested it on a PlayStation 4 Pro. Continue reading “Marvel’s Avengers review (PS4)”
Indie Interviews: Monstrum 2 (Gamescom)
Before the big final of the EuroPlay contest that played out during Gamescom, a preliminary round for each participating country was held. Holding off stiff competition from the likes of Codemasters’ DIRT 5, the UK winner was Team Junkfish’s Monstrum 2, an asymmetrical multiplayer-focused title that blends sci-fi and horror. People voting in the EuroPlay content seemed to be in agreement that this is one of the most exciting upcoming titles from a smaller studio, so we chatted with Team Junkfish’s director Adam Dart about the game. Continue reading “Indie Interviews: Monstrum 2 (Gamescom)”
Indie Interviews: reky (Gamescom)
Last week’s Indie Arena Booth at Gamescom wasn’t just full of indie titles that are going to come out in the next few weeks or month (or in some cases years!), but also featured a couple of games you can already get your hands on because they’ve been released. One of these games was reky, from Greek developer beyondthosehills, which was published through Plug In Digital earlier this year. We spoke to the team at beyondthosehills about the development process behind reky. Continue reading “Indie Interviews: reky (Gamescom)”